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31 lines
786 B
31 lines
786 B
Pass
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{
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$splice(PassName)
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Tags
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{
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$splice(LightMode)
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}
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// Debug
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$splice(Debug)
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// --------------------------------------------------
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// Pass
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HLSLPROGRAM
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// Pragmas
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$splice(PassPragmas)
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/FragInputs.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl"
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// Includes
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$splice(PreGraphIncludes)
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$splice(GraphIncludes)
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$splice(PostGraphIncludes)
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ENDHLSL
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}
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