You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

83 lines
4.7 KiB

using System;
using UnityEditor.Rendering;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
class SerializedHDShadowAtlasInitParams
{
public SerializedProperty shadowMapResolution;
public SerializedProperty cachedResolution;
public SerializedProperty shadowMapDepthBits;
public SerializedProperty useDynamicViewportRescale;
}
class SerializedHDShadowInitParameters
{
public SerializedProperty root;
public SerializedProperty directionalShadowMapDepthBits;
public SerializedHDShadowAtlasInitParams serializedPunctualAtlasInit;
public SerializedHDShadowAtlasInitParams serializedAreaAtlasInit;
public SerializedScalableSetting shadowResolutionDirectional;
public SerializedScalableSetting shadowResolutionPunctual;
public SerializedScalableSetting shadowResolutionArea;
public SerializedProperty allowDirectionalMixedCachedShadows;
public SerializedProperty maxDirectionalShadowMapResolution;
public SerializedProperty maxPunctualShadowMapResolution;
public SerializedProperty maxAreaShadowMapResolution;
public SerializedProperty maxShadowRequests;
public SerializedProperty punctualShadowFilteringQuality;
public SerializedProperty directionalShadowFilteringQuality;
public SerializedProperty areaShadowFilteringQuality;
public SerializedProperty supportScreenSpaceShadows;
public SerializedProperty maxScreenSpaceShadowSlots;
public SerializedProperty screenSpaceShadowBufferFormat;
public SerializedHDShadowInitParameters(SerializedProperty root)
{
this.root = root;
directionalShadowMapDepthBits = root.Find((HDShadowInitParameters s) => s.directionalShadowsDepthBits);
serializedPunctualAtlasInit = new SerializedHDShadowAtlasInitParams
{
shadowMapResolution = root.Find((HDShadowInitParameters s) => s.punctualLightShadowAtlas.shadowAtlasResolution),
cachedResolution = root.Find((HDShadowInitParameters s) => s.cachedPunctualLightShadowAtlas),
shadowMapDepthBits = root.Find((HDShadowInitParameters s) => s.punctualLightShadowAtlas.shadowAtlasDepthBits),
useDynamicViewportRescale = root.Find((HDShadowInitParameters s) => s.punctualLightShadowAtlas.useDynamicViewportRescale)
};
serializedAreaAtlasInit = new SerializedHDShadowAtlasInitParams
{
shadowMapResolution = root.Find((HDShadowInitParameters s) => s.areaLightShadowAtlas.shadowAtlasResolution),
cachedResolution = root.Find((HDShadowInitParameters s) => s.cachedAreaLightShadowAtlas),
shadowMapDepthBits = root.Find((HDShadowInitParameters s) => s.areaLightShadowAtlas.shadowAtlasDepthBits),
useDynamicViewportRescale = root.Find((HDShadowInitParameters s) => s.areaLightShadowAtlas.useDynamicViewportRescale)
};
maxShadowRequests = root.Find((HDShadowInitParameters s) => s.maxShadowRequests);
shadowResolutionDirectional = new SerializedScalableSetting(root.Find((HDShadowInitParameters s) => s.shadowResolutionDirectional));
shadowResolutionPunctual = new SerializedScalableSetting(root.Find((HDShadowInitParameters s) => s.shadowResolutionPunctual));
shadowResolutionArea = new SerializedScalableSetting(root.Find((HDShadowInitParameters s) => s.shadowResolutionArea));
maxDirectionalShadowMapResolution = root.Find((HDShadowInitParameters s) => s.maxDirectionalShadowMapResolution);
maxPunctualShadowMapResolution = root.Find((HDShadowInitParameters s) => s.maxPunctualShadowMapResolution);
maxAreaShadowMapResolution = root.Find((HDShadowInitParameters s) => s.maxAreaShadowMapResolution);
allowDirectionalMixedCachedShadows = root.Find((HDShadowInitParameters s) => s.allowDirectionalMixedCachedShadows);
punctualShadowFilteringQuality = root.Find((HDShadowInitParameters s) => s.punctualShadowFilteringQuality);
directionalShadowFilteringQuality = root.Find((HDShadowInitParameters s) => s.directionalShadowFilteringQuality);
areaShadowFilteringQuality = root.Find((HDShadowInitParameters s) => s.areaShadowFilteringQuality);
supportScreenSpaceShadows = root.Find((HDShadowInitParameters s) => s.supportScreenSpaceShadows);
maxScreenSpaceShadowSlots = root.Find((HDShadowInitParameters s) => s.maxScreenSpaceShadowSlots);
screenSpaceShadowBufferFormat = root.Find((HDShadowInitParameters s) => s.screenSpaceShadowBufferFormat);
}
}
}