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{
SubShader
{
Tags{ "RenderPipeline" = "HDRenderPipeline" }
Cull Off
// Required passes
${VFXInclude("Shaders/VFXParticleHeader.template")}
${VFXInclude("Shaders/ParticlePlanarPrimitives/PassSelection.template")}
${VFXInclude("Shaders/ParticlePlanarPrimitives/PassDepth.template"),IS_OPAQUE_PARTICLE}
${VFXInclude("Shaders/ParticlePlanarPrimitives/PassVelocity.template"),USE_MOTION_VECTORS_PASS}
${VFXInclude("Shaders/ParticlePlanarPrimitives/PassForward.template")}
${VFXIncludeRP("Templates/PlanarPrimitive/PassFullScreenDebug.template")}
${VFXInclude("Shaders/ParticlePlanarPrimitives/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS}
}
${VFXIncludeRP("Templates/PlanarPrimitive/DXR/Unlit/DXRPasses.template"),VFX_IS_RAYTRACED}
}