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19 lines
714 B
19 lines
714 B
#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
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#pragma kernel ClearBuffer2DMain
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
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float4 _ClearValue;
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float4 _BufferSize;
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RW_TEXTURE2D_X(float4, _Buffer2D);
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[numthreads(8, 8, 1)]
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void ClearBuffer2DMain(uint3 dispatchThreadID : SV_DispatchThreadID)
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{
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if (any(dispatchThreadID.xy >= (uint2)_BufferSize.xy))
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return;
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_Buffer2D[COORD_TEXTURE2D_X(dispatchThreadID.xy)] = _ClearValue;
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}
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