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using System.Collections.Generic;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEditor.ShaderGraph.Internal;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Procedural", "Noise", "Gradient Noise")]
class GradientNoiseNode : AbstractMaterialNode, IGeneratesBodyCode, IGeneratesFunction, IMayRequireMeshUV
{
// 0 original version
// 1 add deterministic noise option
public override int latestVersion => 1;
public override IEnumerable<int> allowedNodeVersions => new int[] { 1 };
public const int UVSlotId = 0;
public const int ScaleSlotId = 1;
public const int OutSlotId = 2;
const string kUVSlotName = "UV";
const string kScaleSlotName = "Scale";
const string kOutSlotName = "Out";
public GradientNoiseNode()
{
name = "Gradient Noise";
synonyms = new string[] { "perlin noise" };
UpdateNodeAfterDeserialization();
}
public enum HashType
{
Deterministic,
LegacyMod,
};
static readonly string[] kHashFunctionPrefix =
{
"Hash_Tchou_2_1_",
"Hash_LegacyMod_2_1_",
};
public override bool hasPreview => true;
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new UVMaterialSlot(UVSlotId, kUVSlotName, kUVSlotName, UVChannel.UV0));
AddSlot(new Vector1MaterialSlot(ScaleSlotId, kScaleSlotName, kScaleSlotName, SlotType.Input, 10.0f));
AddSlot(new Vector1MaterialSlot(OutSlotId, kOutSlotName, kOutSlotName, SlotType.Output, 0.0f));
RemoveSlotsNameNotMatching(new[] { UVSlotId, ScaleSlotId, OutSlotId });
}
[SerializeField]
private HashType m_HashType = HashType.Deterministic;
[EnumControl("Hash Type")]
public HashType hashType
{
get
{
if (((int)m_HashType < 0) || ((int)m_HashType >= kHashFunctionPrefix.Length))
return (HashType)0;
return m_HashType;
}
set
{
if (m_HashType == value)
return;
m_HashType = value;
Dirty(ModificationScope.Graph);
}
}
void IGeneratesFunction.GenerateNodeFunction(FunctionRegistry registry, GenerationMode generationMode)
{
registry.RequiresIncludePath("Packages/com.unity.render-pipelines.core/ShaderLibrary/Hashes.hlsl");
var hashType = this.hashType;
var hashTypeString = hashType.ToString();
var HashFunction = kHashFunctionPrefix[(int)hashType];
registry.ProvideFunction($"Unity_GradientNoise_{hashTypeString}_Dir_$precision", s =>
{
s.AppendLine($"$precision2 Unity_GradientNoise_{hashTypeString}_Dir_$precision($precision2 p)");
using (s.BlockScope())
{
s.AppendLine($"$precision x; {HashFunction}$precision(p, x);");
s.AppendLine("return normalize($precision2(x - floor(x + 0.5), abs(x) - 0.5));");
}
});
registry.ProvideFunction($"Unity_GradientNoise_{hashTypeString}_$precision", s =>
{
s.AppendLine($"void Unity_GradientNoise_{hashTypeString}_$precision ($precision2 UV, $precision3 Scale, out $precision Out)");
using (s.BlockScope())
{
s.AppendLine("$precision2 p = UV * Scale.xy;");
s.AppendLine("$precision2 ip = floor(p);");
s.AppendLine("$precision2 fp = frac(p);");
s.AppendLine($"$precision d00 = dot(Unity_GradientNoise_{hashTypeString}_Dir_$precision(ip), fp);");
s.AppendLine($"$precision d01 = dot(Unity_GradientNoise_{hashTypeString}_Dir_$precision(ip + $precision2(0, 1)), fp - $precision2(0, 1));");
s.AppendLine($"$precision d10 = dot(Unity_GradientNoise_{hashTypeString}_Dir_$precision(ip + $precision2(1, 0)), fp - $precision2(1, 0));");
s.AppendLine($"$precision d11 = dot(Unity_GradientNoise_{hashTypeString}_Dir_$precision(ip + $precision2(1, 1)), fp - $precision2(1, 1));");
s.AppendLine("fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);");
s.AppendLine("Out = lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x) + 0.5;");
}
});
}
public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode)
{
var hashType = this.hashType;
var hashTypeString = hashType.ToString();
string uv = GetSlotValue(UVSlotId, generationMode);
string scale = GetSlotValue(ScaleSlotId, generationMode);
string output = GetVariableNameForSlot(OutSlotId);
var outSlot = FindSlot<MaterialSlot>(OutSlotId);
sb.AppendLine($"{outSlot.concreteValueType.ToShaderString(PrecisionUtil.Token)} {output};");
sb.AppendLine($"Unity_GradientNoise_{hashTypeString}_$precision({uv}, {scale}, {output});");
}
public bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability)
{
using (var tempSlots = PooledList<MaterialSlot>.Get())
{
GetInputSlots(tempSlots);
var result = false;
foreach (var slot in tempSlots)
{
if (slot.RequiresMeshUV(channel))
{
result = true;
break;
}
}
tempSlots.Clear();
return result;
}
}
public override void OnAfterMultiDeserialize(string json)
{
if (sgVersion < 1)
{
// old nodes should select "LegacyMod" to replicate old behavior
hashType = HashType.LegacyMod;
ChangeVersion(1);
}
}
}
}