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35 lines
1.2 KiB
35 lines
1.2 KiB
using System.Collections.Generic;
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namespace UnityEditor.VFX
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{
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class VFXStripTopologyProvider : VariantProvider
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{
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public override IEnumerable<Variant> GetVariants()
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{
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yield return new Variant(
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"Output Particle ShaderGraph Quad Strip",
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"Output",
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typeof(VFXComposedParticleStripOutput),
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new[] { new KeyValuePair<string, object>("m_Topology", new ParticleTopologyQuadStrip()) });
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}
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}
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[VFXInfo(variantProvider = typeof(VFXStripTopologyProvider))]
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sealed class VFXComposedParticleStripOutput : VFXAbstractComposedParticleOutput
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{
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VFXComposedParticleStripOutput() : base(true) { }
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internal override void GenerateErrors(VFXErrorReporter report)
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{
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base.GenerateErrors(report);
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foreach (var attributeInfo in GetAttributesInfos())
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{
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if (attributeInfo.mode.HasFlag(VFXAttributeMode.Write) && attributeInfo.attrib.Equals(VFXAttribute.Position))
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{
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report.RegisterError("WritePositionInStrip", VFXErrorType.Warning, VFXQuadStripOutput.WriteToPositionMessage, this);
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break;
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}
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}
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}
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}
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}
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