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48 lines
1.3 KiB
48 lines
1.3 KiB
using System;
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using UnityEngine;
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namespace UnityEditor.VFX
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{
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/// <summary>
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/// VFX Template descriptor
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/// </summary>
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[Serializable]
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public struct VFXTemplateDescriptor : IVFXTemplateDescriptor
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{
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/// <summary>
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/// Name of the template
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/// </summary>
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public string name;
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/// <summary>
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/// Category is used to group templates together in the template window
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/// </summary>
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public string category;
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/// <summary>
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/// Give some description to your template so that we know what it's doing
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/// </summary>
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public string description;
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/// <summary>
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/// This icon is displayed next to the name in the template window
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/// </summary>
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public Texture2D icon;
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/// <summary>
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/// Thumbnail is displayed with the description in the details panel of the template window
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/// </summary>
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public Texture2D thumbnail;
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/// <summary>
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/// Internal use only
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/// </summary>
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[NonSerialized]
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public string assetGuid;
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/// <summary>
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/// Internal use only
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/// </summary>
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[NonSerialized]
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public int order;
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/// <summary>
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/// Same as the name
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/// </summary>
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public string header => name;
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}
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}
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