diff --git a/README.md b/README.md index 865d582..a8fa90e 100644 --- a/README.md +++ b/README.md @@ -171,8 +171,8 @@ Dynamic resolution works really well in combination with FSR3 Upscaler. Any run- - Texture mipmap bias adjustment is not working on MacOS Metal. This causes blurry textures as the internal render resolution is lowered. This is a Unity issue of some sort. Workaround: no known workaround yet. -- Using FP16 mode on Xbox with GDK October 2023 or later causes random jittering artifacts. - This seems to be a shader compilation issue introduced by this GDK update. +- Using FP16 mode on Xbox with GDK October 2023 or later causes random jittering artifacts. + This seems to be a shader compilation issue introduced by this GDK update. Workaround: disable FP16 on Xbox consoles. ## Details on implementation