From 32b0c565ae3fc9b44256e6d2b59a1a0d47bec8a2 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Sun, 21 Jul 2024 13:57:19 +0200 Subject: [PATCH] Needed to add two spaces to get the correct line endings --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 865d582..a8fa90e 100644 --- a/README.md +++ b/README.md @@ -171,8 +171,8 @@ Dynamic resolution works really well in combination with FSR3 Upscaler. Any run- - Texture mipmap bias adjustment is not working on MacOS Metal. This causes blurry textures as the internal render resolution is lowered. This is a Unity issue of some sort. Workaround: no known workaround yet. -- Using FP16 mode on Xbox with GDK October 2023 or later causes random jittering artifacts. - This seems to be a shader compilation issue introduced by this GDK update. +- Using FP16 mode on Xbox with GDK October 2023 or later causes random jittering artifacts. + This seems to be a shader compilation issue introduced by this GDK update. Workaround: disable FP16 on Xbox consoles. ## Details on implementation