diff --git a/com.unity.postprocessing/PostProcessing/Runtime/Effects/SuperResolution.cs b/com.unity.postprocessing/PostProcessing/Runtime/Effects/SuperResolution.cs index b9c653c..a053cc7 100644 --- a/com.unity.postprocessing/PostProcessing/Runtime/Effects/SuperResolution.cs +++ b/com.unity.postprocessing/PostProcessing/Runtime/Effects/SuperResolution.cs @@ -100,12 +100,12 @@ namespace UnityEngine.Rendering.PostProcessing } public Vector2 jitter { get; private set; } - public Vector2Int renderSize => _renderSize; + public Vector2Int renderSize => _maxRenderSize; public Vector2Int displaySize => _displaySize; public RenderTargetIdentifier colorOpaqueOnly { get; set; } private Fsr2Context _fsrContext; - private Vector2Int _renderSize; + private Vector2Int _maxRenderSize; private Vector2Int _displaySize; private bool _resetHistory; @@ -153,12 +153,12 @@ namespace UnityEngine.Rendering.PostProcessing // Determine the desired rendering and display resolutions _displaySize = new Vector2Int(camera.pixelWidth, camera.pixelHeight); - Fsr2.GetRenderResolutionFromQualityMode(out int renderWidth, out int renderHeight, _displaySize.x, _displaySize.y, qualityMode); - _renderSize = new Vector2Int(renderWidth, renderHeight); + Fsr2.GetRenderResolutionFromQualityMode(out int maxRenderWidth, out int maxRenderHeight, _displaySize.x, _displaySize.y, qualityMode); + _maxRenderSize = new Vector2Int(maxRenderWidth, maxRenderHeight); // Render to a smaller portion of the screen by manipulating the camera's viewport rect camera.aspect = (_displaySize.x * _originalRect.width) / (_displaySize.y * _originalRect.height); - camera.rect = new Rect(0, 0, _originalRect.width * _renderSize.x / _displaySize.x, _originalRect.height * _renderSize.y / _displaySize.y); + camera.rect = new Rect(0, 0, _originalRect.width * _maxRenderSize.x / _displaySize.x, _originalRect.height * _maxRenderSize.y / _displaySize.y); } public void ResetCameraViewport(PostProcessRenderContext context) @@ -188,8 +188,9 @@ namespace UnityEngine.Rendering.PostProcessing if (autoGenerateReactiveMask) { SetupAutoReactiveDescription(context); - - cmd.GetTemporaryRT(Fsr2ShaderIDs.UavAutoReactive, _renderSize.x, _renderSize.y, 0, default, GraphicsFormat.R8_UNorm, 1, true); + + var scaledRenderSize = _genReactiveDescription.RenderSize; + cmd.GetTemporaryRT(Fsr2ShaderIDs.UavAutoReactive, scaledRenderSize.x, scaledRenderSize.y, 0, default, GraphicsFormat.R8_UNorm, 1, true); _fsrContext.GenerateReactiveMask(_genReactiveDescription, cmd); _dispatchDescription.Reactive = Fsr2ShaderIDs.UavAutoReactive; } @@ -212,12 +213,13 @@ namespace UnityEngine.Rendering.PostProcessing if (context.camera.allowHDR) flags |= Fsr2.InitializationFlags.EnableHighDynamicRange; if (enableFP16) flags |= Fsr2.InitializationFlags.EnableFP16Usage; if (exposureSource == ExposureSource.Auto) flags |= Fsr2.InitializationFlags.EnableAutoExposure; + if (RuntimeUtilities.IsDynamicResolutionEnabled(context.camera)) flags |= Fsr2.InitializationFlags.EnableDynamicResolution; _callbacks = callbacksFactory(context); - _fsrContext = Fsr2.CreateContext(_displaySize, _renderSize, _callbacks, flags); + _fsrContext = Fsr2.CreateContext(_displaySize, _maxRenderSize, _callbacks, flags); // Apply a mipmap bias so that textures retain their sharpness - float biasOffset = Fsr2.GetMipmapBiasOffset(_renderSize.x, _displaySize.x); + float biasOffset = Fsr2.GetMipmapBiasOffset(_maxRenderSize.x, _displaySize.x); if (!float.IsNaN(biasOffset) && !float.IsInfinity(biasOffset)) { _callbacks.ApplyMipmapBias(biasOffset); @@ -238,23 +240,25 @@ namespace UnityEngine.Rendering.PostProcessing } // Undo the current mipmap bias offset - if (!float.IsNaN(_appliedBiasOffset) && !float.IsInfinity(_appliedBiasOffset) && _appliedBiasOffset != 0f) + if (_appliedBiasOffset != 0f && !float.IsNaN(_appliedBiasOffset) && !float.IsInfinity(_appliedBiasOffset)) { - _callbacks.ApplyMipmapBias(-_appliedBiasOffset); + _callbacks.UndoMipmapBias(_appliedBiasOffset); _appliedBiasOffset = 0f; } } private void ApplyJitter(Camera camera) { + var scaledRenderSize = GetScaledRenderSize(camera); + // Perform custom jittering of the camera's projection matrix according to FSR2's recipe - int jitterPhaseCount = Fsr2.GetJitterPhaseCount(_renderSize.x, _displaySize.x); + int jitterPhaseCount = Fsr2.GetJitterPhaseCount(scaledRenderSize.x, _displaySize.x); Fsr2.GetJitterOffset(out float jitterX, out float jitterY, Time.frameCount, jitterPhaseCount); _dispatchDescription.JitterOffset = new Vector2(jitterX, jitterY); - jitterX = 2.0f * jitterX / _renderSize.x; - jitterY = 2.0f * jitterY / _renderSize.y; + jitterX = 2.0f * jitterX / scaledRenderSize.x; + jitterY = 2.0f * jitterY / scaledRenderSize.y; var jitterTranslationMatrix = Matrix4x4.Translate(new Vector3(jitterX, jitterY, 0)); camera.nonJitteredProjectionMatrix = camera.projectionMatrix; @@ -281,15 +285,17 @@ namespace UnityEngine.Rendering.PostProcessing if (exposureSource == ExposureSource.Unity) _dispatchDescription.Exposure = context.autoExposureTexture; if (reactiveMask != null) _dispatchDescription.Reactive = reactiveMask; if (transparencyAndCompositionMask != null) _dispatchDescription.TransparencyAndComposition = transparencyAndCompositionMask; + + var scaledRenderSize = GetScaledRenderSize(context.camera); _dispatchDescription.Output = context.destination; _dispatchDescription.PreExposure = preExposure; _dispatchDescription.EnableSharpening = performSharpenPass; _dispatchDescription.Sharpness = sharpness; - _dispatchDescription.MotionVectorScale.x = -_renderSize.x; - _dispatchDescription.MotionVectorScale.y = -_renderSize.y; - _dispatchDescription.RenderSize = _renderSize; - _dispatchDescription.InputResourceSize = _renderSize; // TODO: this may need to be maxRenderSize to support dynamic resolution + _dispatchDescription.MotionVectorScale.x = -scaledRenderSize.x; + _dispatchDescription.MotionVectorScale.y = -scaledRenderSize.y; + _dispatchDescription.RenderSize = scaledRenderSize; + _dispatchDescription.InputResourceSize = scaledRenderSize; _dispatchDescription.FrameTimeDelta = Time.unscaledDeltaTime; _dispatchDescription.CameraNear = camera.nearClipPlane; _dispatchDescription.CameraFar = camera.farClipPlane; @@ -321,13 +327,21 @@ namespace UnityEngine.Rendering.PostProcessing _genReactiveDescription.ColorOpaqueOnly = colorOpaqueOnly; _genReactiveDescription.ColorPreUpscale = null; _genReactiveDescription.OutReactive = null; - _genReactiveDescription.RenderSize = _renderSize; + _genReactiveDescription.RenderSize = GetScaledRenderSize(context.camera); _genReactiveDescription.Scale = generateReactiveParameters.scale; _genReactiveDescription.CutoffThreshold = generateReactiveParameters.cutoffThreshold; _genReactiveDescription.BinaryValue = generateReactiveParameters.binaryValue; _genReactiveDescription.Flags = generateReactiveParameters.flags; } + private Vector2Int GetScaledRenderSize(Camera camera) + { + if (!RuntimeUtilities.IsDynamicResolutionEnabled(camera)) + return _maxRenderSize; + + return new Vector2Int(Mathf.CeilToInt(_maxRenderSize.x * ScalableBufferManager.widthScaleFactor), Mathf.CeilToInt(_maxRenderSize.y * ScalableBufferManager.heightScaleFactor)); + } + private class Callbacks : Fsr2CallbacksBase { private readonly PostProcessResources _resources; diff --git a/com.unity.postprocessing/PostProcessing/Runtime/FSR2/Fsr2Callbacks.cs b/com.unity.postprocessing/PostProcessing/Runtime/FSR2/Fsr2Callbacks.cs index cc384f9..c3c06e1 100644 --- a/com.unity.postprocessing/PostProcessing/Runtime/FSR2/Fsr2Callbacks.cs +++ b/com.unity.postprocessing/PostProcessing/Runtime/FSR2/Fsr2Callbacks.cs @@ -42,6 +42,8 @@ namespace FidelityFX /// You may also want to store the bias offset value and apply it to any assets that are loaded in on demand. /// void ApplyMipmapBias(float biasOffset); + + void UndoMipmapBias(float biasOffset); } /// @@ -76,10 +78,23 @@ namespace FidelityFX { CurrentBiasOffset += biasOffset; + if (Mathf.Approximately(CurrentBiasOffset, 0f)) + { + CurrentBiasOffset = 0f; + } + foreach (var texture in Resources.FindObjectsOfTypeAll()) { + if (texture.mipmapCount <= 1) + continue; + texture.mipMapBias += biasOffset; } } + + public virtual void UndoMipmapBias(float biasOffset) + { + ApplyMipmapBias(-biasOffset); + } } } diff --git a/com.unity.postprocessing/PostProcessing/Runtime/PostProcessLayer.cs b/com.unity.postprocessing/PostProcessing/Runtime/PostProcessLayer.cs index 7bc836b..c4db18a 100644 --- a/com.unity.postprocessing/PostProcessing/Runtime/PostProcessLayer.cs +++ b/com.unity.postprocessing/PostProcessing/Runtime/PostProcessLayer.cs @@ -290,6 +290,11 @@ namespace UnityEngine.Rendering.PostProcessing RenderTexture.ReleaseTemporary(m_opaqueOnly); m_opaqueOnly = null; } + + if (m_CurrentContext.IsSuperResolutionActive()) + { + RuntimeUtilities.AllowDynamicResolution = true; + } if (!finalBlitToCameraTarget && m_CurrentContext.IsSuperResolutionActive()) { @@ -630,6 +635,12 @@ namespace UnityEngine.Rendering.PostProcessing { // Ensure all of FSR2's resources are released when it's not in use superResolution.Release(); + + if (m_originalTargetTexture != null) + { + m_Camera.targetTexture = m_originalTargetTexture; + m_originalTargetTexture = null; + } } context.command = m_LegacyCmdBufferOpaque; @@ -1186,13 +1197,16 @@ namespace UnityEngine.Rendering.PostProcessing var fsrTarget = m_TargetPool.Get(); var finalDestination = context.destination; - context.GetScreenSpaceTemporaryRT(cmd, fsrTarget, 0, context.sourceFormat, enableRandomWrite: true); + context.GetScreenSpaceTemporaryRT(cmd, fsrTarget, 0, context.sourceFormat, isUpscaleOutput: true); context.destination = fsrTarget; superResolution.colorOpaqueOnly = m_opaqueOnly; superResolution.Render(context); context.source = fsrTarget; context.destination = finalDestination; + // Disable dynamic scaling on render targets, so all subsequent effects will be applied on the full resolution upscaled image + RuntimeUtilities.AllowDynamicResolution = false; + if (lastTarget > -1) cmd.ReleaseTemporaryRT(lastTarget); diff --git a/com.unity.postprocessing/PostProcessing/Runtime/PostProcessRenderContext.cs b/com.unity.postprocessing/PostProcessing/Runtime/PostProcessRenderContext.cs index bc6f560..4cbf865 100644 --- a/com.unity.postprocessing/PostProcessing/Runtime/PostProcessRenderContext.cs +++ b/com.unity.postprocessing/PostProcessing/Runtime/PostProcessRenderContext.cs @@ -372,10 +372,10 @@ namespace UnityEngine.Rendering.PostProcessing /// The texture filtering mode /// Override the display width; use 0 to disable the override /// Override the display height; use 0 to disable the override - /// Enable random access write into this render texture + /// Enable random access write into this render texture and disable dynamic scaling public void GetScreenSpaceTemporaryRT(CommandBuffer cmd, int nameID, int depthBufferBits = 0, RenderTextureFormat colorFormat = RenderTextureFormat.Default, RenderTextureReadWrite readWrite = RenderTextureReadWrite.Default, - FilterMode filter = FilterMode.Bilinear, int widthOverride = 0, int heightOverride = 0, bool enableRandomWrite = false) + FilterMode filter = FilterMode.Bilinear, int widthOverride = 0, int heightOverride = 0, bool isUpscaleOutput = false) { var desc = GetDescriptor(depthBufferBits, colorFormat, readWrite); if (widthOverride > 0) @@ -387,8 +387,11 @@ namespace UnityEngine.Rendering.PostProcessing if (stereoActive && desc.dimension == Rendering.TextureDimension.Tex2DArray) desc.dimension = Rendering.TextureDimension.Tex2D; - if (enableRandomWrite) + if (isUpscaleOutput) + { desc.enableRandomWrite = true; + desc.useDynamicScale = false; + } #if UNITY_2019_1_OR_NEWER cmd.GetTemporaryRT(nameID, desc, filter); diff --git a/com.unity.postprocessing/PostProcessing/Runtime/Utils/RuntimeUtilities.cs b/com.unity.postprocessing/PostProcessing/Runtime/Utils/RuntimeUtilities.cs index 13497b8..cc706d6 100644 --- a/com.unity.postprocessing/PostProcessing/Runtime/Utils/RuntimeUtilities.cs +++ b/com.unity.postprocessing/PostProcessing/Runtime/Utils/RuntimeUtilities.cs @@ -1010,6 +1010,8 @@ namespace UnityEngine.Rendering.PostProcessing && layer.temporalAntialiasing.IsSupported(); } #if UNITY_2017_3_OR_NEWER + public static bool AllowDynamicResolution = true; + /// /// Checks if dynamic resolution is enabled on a given camera. /// @@ -1017,7 +1019,7 @@ namespace UnityEngine.Rendering.PostProcessing /// true if dynamic resolution is enabled, false otherwise public static bool IsDynamicResolutionEnabled(Camera camera) { - return camera.allowDynamicResolution || (camera.targetTexture != null && camera.targetTexture.useDynamicScale); + return AllowDynamicResolution && (camera.allowDynamicResolution || (camera.targetTexture != null && camera.targetTexture.useDynamicScale)); } #endif /// diff --git a/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_common_types.h.meta b/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_common_types.h.meta index 203c57a..f2cc805 100644 --- a/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_common_types.h.meta +++ b/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_common_types.h.meta @@ -11,10 +11,25 @@ PluginImporter: isExplicitlyReferenced: 0 validateReferences: 1 platformData: + - first: + : Any + second: + enabled: 0 + settings: + Exclude Editor: 1 + Exclude GameCoreScarlett: 1 + Exclude GameCoreXboxOne: 1 + Exclude Linux64: 1 + Exclude OSXUniversal: 1 + Exclude PS4: 1 + Exclude PS5: 1 + Exclude WebGL: 1 + Exclude Win: 1 + Exclude Win64: 1 - first: Any: second: - enabled: 1 + enabled: 0 settings: {} - first: Editor: Editor @@ -22,6 +37,24 @@ PluginImporter: enabled: 0 settings: DefaultValueInitialized: true + - first: + Standalone: Linux64 + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win64 + second: + enabled: 0 + settings: + CPU: None userData: assetBundleName: assetBundleVariant: diff --git a/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core.h.meta b/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core.h.meta index db53534..a5f80a7 100644 --- a/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core.h.meta +++ b/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core.h.meta @@ -11,10 +11,25 @@ PluginImporter: isExplicitlyReferenced: 0 validateReferences: 1 platformData: + - first: + : Any + second: + enabled: 0 + settings: + Exclude Editor: 1 + Exclude GameCoreScarlett: 1 + Exclude GameCoreXboxOne: 1 + Exclude Linux64: 1 + Exclude OSXUniversal: 1 + Exclude PS4: 1 + Exclude PS5: 1 + Exclude WebGL: 1 + Exclude Win: 1 + Exclude Win64: 1 - first: Any: second: - enabled: 1 + enabled: 0 settings: {} - first: Editor: Editor @@ -22,6 +37,24 @@ PluginImporter: enabled: 0 settings: DefaultValueInitialized: true + - first: + Standalone: Linux64 + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win64 + second: + enabled: 0 + settings: + CPU: None userData: assetBundleName: assetBundleVariant: diff --git a/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_cpu.h.meta b/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_cpu.h.meta index 704e2e3..7edf590 100644 --- a/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_cpu.h.meta +++ b/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_cpu.h.meta @@ -11,10 +11,25 @@ PluginImporter: isExplicitlyReferenced: 0 validateReferences: 1 platformData: + - first: + : Any + second: + enabled: 0 + settings: + Exclude Editor: 1 + Exclude GameCoreScarlett: 1 + Exclude GameCoreXboxOne: 1 + Exclude Linux64: 1 + Exclude OSXUniversal: 1 + Exclude PS4: 1 + Exclude PS5: 1 + Exclude WebGL: 1 + Exclude Win: 1 + Exclude Win64: 1 - first: Any: second: - enabled: 1 + enabled: 0 settings: {} - first: Editor: Editor @@ -22,6 +37,24 @@ PluginImporter: enabled: 0 settings: DefaultValueInitialized: true + - first: + Standalone: Linux64 + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win64 + second: + enabled: 0 + settings: + CPU: None userData: assetBundleName: assetBundleVariant: diff --git a/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_gpu_common.h.meta b/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_gpu_common.h.meta index 26832e5..8f9711f 100644 --- a/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_gpu_common.h.meta +++ b/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_gpu_common.h.meta @@ -11,10 +11,25 @@ PluginImporter: isExplicitlyReferenced: 0 validateReferences: 1 platformData: + - first: + : Any + second: + enabled: 0 + settings: + Exclude Editor: 1 + Exclude GameCoreScarlett: 1 + Exclude GameCoreXboxOne: 1 + Exclude Linux64: 1 + Exclude OSXUniversal: 1 + Exclude PS4: 1 + Exclude PS5: 1 + Exclude WebGL: 1 + Exclude Win: 1 + Exclude Win64: 1 - first: Any: second: - enabled: 1 + enabled: 0 settings: {} - first: Editor: Editor @@ -22,6 +37,24 @@ PluginImporter: enabled: 0 settings: DefaultValueInitialized: true + - first: + Standalone: Linux64 + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win64 + second: + enabled: 0 + settings: + CPU: None userData: assetBundleName: assetBundleVariant: diff --git a/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_gpu_common_half.h.meta b/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_gpu_common_half.h.meta index 22f9f75..1d826e4 100644 --- a/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_gpu_common_half.h.meta +++ b/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_gpu_common_half.h.meta @@ -11,10 +11,25 @@ PluginImporter: isExplicitlyReferenced: 0 validateReferences: 1 platformData: + - first: + : Any + second: + enabled: 0 + settings: + Exclude Editor: 1 + Exclude GameCoreScarlett: 1 + Exclude GameCoreXboxOne: 1 + Exclude Linux64: 1 + Exclude OSXUniversal: 1 + Exclude PS4: 1 + Exclude PS5: 1 + Exclude WebGL: 1 + Exclude Win: 1 + Exclude Win64: 1 - first: Any: second: - enabled: 1 + enabled: 0 settings: {} - first: Editor: Editor @@ -22,6 +37,24 @@ PluginImporter: enabled: 0 settings: DefaultValueInitialized: true + - first: + Standalone: Linux64 + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win64 + second: + enabled: 0 + settings: + CPU: None userData: assetBundleName: assetBundleVariant: diff --git a/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_hlsl.h.meta b/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_hlsl.h.meta index 996147a..5a91c43 100644 --- a/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_hlsl.h.meta +++ b/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_hlsl.h.meta @@ -11,10 +11,25 @@ PluginImporter: isExplicitlyReferenced: 0 validateReferences: 1 platformData: + - first: + : Any + second: + enabled: 0 + settings: + Exclude Editor: 1 + Exclude GameCoreScarlett: 1 + Exclude GameCoreXboxOne: 1 + Exclude Linux64: 1 + Exclude OSXUniversal: 1 + Exclude PS4: 1 + Exclude PS5: 1 + Exclude WebGL: 1 + Exclude Win: 1 + Exclude Win64: 1 - first: Any: second: - enabled: 1 + enabled: 0 settings: {} - first: Editor: Editor @@ -22,6 +37,24 @@ PluginImporter: enabled: 0 settings: DefaultValueInitialized: true + - first: + Standalone: Linux64 + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win64 + second: + enabled: 0 + settings: + CPU: None userData: assetBundleName: assetBundleVariant: diff --git a/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_portability.h.meta b/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_portability.h.meta index 7cc75c1..aad361f 100644 --- a/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_portability.h.meta +++ b/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_core_portability.h.meta @@ -11,10 +11,25 @@ PluginImporter: isExplicitlyReferenced: 0 validateReferences: 1 platformData: + - first: + : Any + second: + enabled: 0 + settings: + Exclude Editor: 1 + Exclude GameCoreScarlett: 1 + Exclude GameCoreXboxOne: 1 + Exclude Linux64: 1 + Exclude OSXUniversal: 1 + Exclude PS4: 1 + Exclude PS5: 1 + Exclude WebGL: 1 + Exclude Win: 1 + Exclude Win64: 1 - first: Any: second: - enabled: 1 + enabled: 0 settings: {} - first: Editor: Editor @@ -22,6 +37,24 @@ PluginImporter: enabled: 0 settings: DefaultValueInitialized: true + - first: + Standalone: Linux64 + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win64 + second: + enabled: 0 + settings: + CPU: None userData: assetBundleName: assetBundleVariant: diff --git a/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_fsr1.h.meta b/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_fsr1.h.meta index 9691905..cf43a8b 100644 --- a/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_fsr1.h.meta +++ b/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_fsr1.h.meta @@ -11,10 +11,25 @@ PluginImporter: isExplicitlyReferenced: 0 validateReferences: 1 platformData: + - first: + : Any + second: + enabled: 0 + settings: + Exclude Editor: 1 + Exclude GameCoreScarlett: 1 + Exclude GameCoreXboxOne: 1 + Exclude Linux64: 1 + Exclude OSXUniversal: 1 + Exclude PS4: 1 + Exclude PS5: 1 + Exclude WebGL: 1 + Exclude Win: 1 + Exclude Win64: 1 - first: Any: second: - enabled: 1 + enabled: 0 settings: {} - first: Editor: Editor @@ -22,6 +37,24 @@ PluginImporter: enabled: 0 settings: DefaultValueInitialized: true + - first: + Standalone: Linux64 + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win64 + second: + enabled: 0 + settings: + CPU: None userData: assetBundleName: assetBundleVariant: diff --git a/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_fsr2_accumulate.h.meta b/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_fsr2_accumulate.h.meta index 203a52f..51859c3 100644 --- a/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_fsr2_accumulate.h.meta +++ b/com.unity.postprocessing/PostProcessing/Shaders/FSR2/shaders/ffx_fsr2_accumulate.h.meta @@ -11,10 +11,25 @@ PluginImporter: isExplicitlyReferenced: 0 validateReferences: 1 platformData: + - first: + : Any + second: + enabled: 0 + settings: + Exclude Editor: 1 + Exclude GameCoreScarlett: 1 + Exclude GameCoreXboxOne: 1 + Exclude Linux64: 1 + Exclude OSXUniversal: 1 + Exclude PS4: 1 + Exclude PS5: 1 + Exclude WebGL: 1 + Exclude Win: 1 + Exclude Win64: 1 - 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