diff --git a/com.unity.postprocessing/PostProcessing/Runtime/Effects/SuperResolution.cs b/com.unity.postprocessing/PostProcessing/Runtime/Effects/SuperResolution.cs index 1de3b14..d87b99f 100644 --- a/com.unity.postprocessing/PostProcessing/Runtime/Effects/SuperResolution.cs +++ b/com.unity.postprocessing/PostProcessing/Runtime/Effects/SuperResolution.cs @@ -257,7 +257,7 @@ namespace UnityEngine.Rendering.PostProcessing var jitterTranslationMatrix = Matrix4x4.Translate(new Vector3(jitterX, jitterY, 0)); camera.nonJitteredProjectionMatrix = camera.projectionMatrix; camera.projectionMatrix = jitterTranslationMatrix * camera.nonJitteredProjectionMatrix; - camera.useJitteredProjectionMatrixForTransparentRendering = false; + camera.useJitteredProjectionMatrixForTransparentRendering = true; jitter = new Vector2(jitterX, jitterY); }