diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Fsr3UpscalerPlugin.cs b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Fsr3UpscalerPlugin.cs index bbf48ea..3ebac5d 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Fsr3UpscalerPlugin.cs +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Fsr3Upscaler/Fsr3UpscalerPlugin.cs @@ -144,7 +144,7 @@ namespace UnityEngine.Rendering.HighDefinition.AMD public class FSR2Context { - public static bool EnableDebugView { get; set; } = false; + public static bool DrawDebugView { get; set; } = false; private FSR2CommandInitializationData _initData; public ref readonly FSR2CommandInitializationData initData => ref _initData; @@ -211,7 +211,7 @@ namespace UnityEngine.Rendering.HighDefinition.AMD _dispatchDescription.CameraFar = _executeData.cameraFar; _dispatchDescription.CameraFovAngleVertical = _executeData.cameraFovAngleVertical; _dispatchDescription.ViewSpaceToMetersFactor = 1.0f; // 1 unit == 1 meter in Unity - _dispatchDescription.Flags = EnableDebugView ? Fsr3Upscaler.DispatchFlags.DrawDebugView : 0; + _dispatchDescription.Flags = DrawDebugView ? Fsr3Upscaler.DispatchFlags.DrawDebugView : 0; _dispatchDescription.UseTextureArrays = TextureXR.useTexArray && textures.colorInput.dimension == TextureDimension.Tex2DArray; _context.Dispatch(_dispatchDescription, cmd);