From 9e7d42edd23a67e8966a84affbcc8bf08020ed30 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Sat, 20 Jul 2024 23:03:52 +0200 Subject: [PATCH] Updated README for FSR 3.1 --- README.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index c2fc3fd..807d7ba 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ -# FSR 3.0 Upscaler for Unity +# FSR 3.1 Upscaler for Unity -FidelityFX Super Resolution 3 (FSR3) Upscaler is an advanced image upscaling and temporal reconstruction technique developed by AMD and [released as open source](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/tree/release-FSR3-3.0.3) through the GPUOpen initiative. It provides both high-quality anti-aliasing and the ability for games to output at high resolutions while rendering at a lower internal resolution, improving performance. +FidelityFX Super Resolution 3 (FSR3) Upscaler is an advanced image upscaling and temporal reconstruction technique developed by AMD and [released as open source](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK) through the GPUOpen initiative. It provides both high-quality anti-aliasing and the ability for games to output at high resolutions while rendering at a lower internal resolution, improving performance. This project aims to bring FSR3 upscaling to Unity as an alternative to Unity's existing FXAA, SMAA and TAA anti-aliasing solutions. Compared to Unity's TAA implementation, FSR3 Upscaler offers a sharper and more stable image, with a better sub-pixel detail resolve and better performance due to its reliance on upscaling. @@ -171,6 +171,9 @@ Dynamic resolution works really well in combination with FSR3 Upscaler. Any run- - Texture mipmap bias adjustment is not working on MacOS Metal. This causes blurry textures as the internal render resolution is lowered. This is a Unity issue of some sort. Workaround: no known workaround yet. +- Using FP16 mode on Xbox with GDK October 2023 or later causes random jittering artifacts. + This seems to be a shader compilation issue introduced by this GDK update. + Workaround: disable FP16 on Xbox consoles. ## Details on implementation