using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { [PostProcessEditor(typeof(LensDistortion))] internal sealed class LensDistortionEditor : DefaultPostProcessEffectEditor { public override void OnInspectorGUI() { if (EditorUtilities.isVREnabled) EditorGUILayout.HelpBox("Lens Distortion is available only for non-stereo cameras.", MessageType.Warning); base.OnInspectorGUI(); } } }