// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // @defgroup VK #pragma once #include #include "../ffx_fsr2_interface.h" #if defined(__cplusplus) extern "C" { #endif // #if defined(__cplusplus) /// Query how much memory is required for the Vulkan backend's scratch buffer. /// /// @returns /// The size (in bytes) of the required scratch memory buffer for the VK backend. FFX_API size_t ffxFsr2GetScratchMemorySizeVK(VkPhysicalDevice physicalDevice); /// Populate an interface with pointers for the VK backend. /// /// @param [out] fsr2Interface A pointer to a FfxFsr2Interface structure to populate with pointers. /// @param [in] device A Vulkan device. /// @param [in] scratchBuffer A pointer to a buffer of memory which can be used by the DirectX(R)12 backend. /// @param [in] scratchBufferSize The size (in bytes) of the buffer pointed to by scratchBuffer. /// @param [in] physicalDevice The Vulkan physical device that FSR 2.0 will be executed on. /// @param [in] getDeviceProcAddr A function pointer to vkGetDeviceProcAddr which is used to obtain all the other Vulkan functions. /// /// @retval /// FFX_OK The operation completed successfully. /// @retval /// FFX_ERROR_CODE_INVALID_POINTER The interface pointer was NULL. /// /// @ingroup FSR2 VK FFX_API FfxErrorCode ffxFsr2GetInterfaceVK( FfxFsr2Interface* outInterface, void* scratchBuffer, size_t scratchBufferSize, VkPhysicalDevice physicalDevice, PFN_vkGetDeviceProcAddr getDeviceProcAddr); /// Create a FfxFsr2Device from a VkDevice. /// /// @param [in] device A pointer to the Vulkan logical device. /// /// @returns /// An abstract FidelityFX device. /// /// @ingroup FSR2 VK FFX_API FfxDevice ffxGetDeviceVK(VkDevice device); /// Create a FfxCommandList from a VkCommandBuffer. /// /// @param [in] cmdBuf A pointer to the Vulkan command buffer. /// /// @returns /// An abstract FidelityFX command list. /// /// @ingroup FSR2 VK FFX_API FfxCommandList ffxGetCommandListVK(VkCommandBuffer cmdBuf); /// Create a FfxResource from a VkImage. /// /// @param [in] context A pointer to a FfxFsr2Context structure. /// @param [in] imgVk A Vulkan image resource. /// @param [in] imageView An image view of the given image resource. /// @param [in] width The width of the image resource. /// @param [in] height The height of the image resource. /// @param [in] imgFormat The format of the image resource. /// @param [in] name (optional) A name string to identify the resource in debug mode. /// @param [in] state The state the resource is currently in. /// /// @returns /// An abstract FidelityFX resources. /// /// @ingroup FSR2 VK FFX_API FfxResource ffxGetTextureResourceVK(FfxFsr2Context* context, VkImage imgVk, VkImageView imageView, uint32_t width, uint32_t height, VkFormat imgFormat, const wchar_t* name = nullptr, FfxResourceStates state = FFX_RESOURCE_STATE_COMPUTE_READ); /// Create a FfxResource from a VkBuffer. /// /// @param [in] context A pointer to a FfxFsr2Context structure. /// @param [in] bufVk A Vulkan buffer resource. /// @param [in] size The size of the buffer resource. /// @param [in] name (optional) A name string to identify the resource in debug mode. /// @param [in] state The state the resource is currently in. /// /// @returns /// An abstract FidelityFX resources. /// /// @ingroup FSR2 VK FFX_API FfxResource ffxGetBufferResourceVK(FfxFsr2Context* context, VkBuffer bufVk, uint32_t size, const wchar_t* name = nullptr, FfxResourceStates state = FFX_RESOURCE_STATE_COMPUTE_READ); /// Convert a FfxResource value to a VkImage. /// /// @param [in] context A pointer to a FfxFsr2Context structure. /// @param [in] resId A resourceID. /// /// @returns /// A VkImage. /// /// @ingroup FSR2 VK FFX_API VkImage ffxGetVkImage(FfxFsr2Context* context, uint32_t resId); /// Convert a FfxResource value to a VkImageView. /// /// @param [in] context A pointer to a FfxFsr2Context structure. /// @param [in] resId A resourceID. /// /// @returns /// A VkImage. /// /// @ingroup FSR2 VK FFX_API VkImageView ffxGetVkImageView(FfxFsr2Context* context, uint32_t resId); /// Convert a FfxResource value to a VkImageLayout. /// /// @param [in] context A pointer to a FfxFsr2Context structure. /// @param [in] resId A resourceID. /// /// @returns /// A VkImage. /// /// @ingroup FSR2 VK FFX_API VkImageLayout ffxGetVkImageLayout(FfxFsr2Context* context, uint32_t resId); #if defined(__cplusplus) } #endif // #if defined(__cplusplus)