// This file is part of the FidelityFX SDK. // // Copyright (c) 2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // @defgroup DX11 #pragma once #include #include "../ffx_fsr2_interface.h" #if defined(__cplusplus) extern "C" { #endif // #if defined(__cplusplus) /// Query how much memory is required for the DirectX 11 backend's scratch buffer. /// /// @returns /// The size (in bytes) of the required scratch memory buffer for the DX11 backend. FFX_API size_t ffxFsr2GetScratchMemorySizeDX11(); /// Populate an interface with pointers for the DX11 backend. /// /// @param [out] fsr2Interface A pointer to a FfxFsr2Interface structure to populate with pointers. /// @param [in] device A pointer to the DirectX11 device. /// @param [in] scratchBuffer A pointer to a buffer of memory which can be used by the DirectX(R)11 backend. /// @param [in] scratchBufferSize The size (in bytes) of the buffer pointed to by scratchBuffer. /// /// @retval /// FFX_OK The operation completed successfully. /// @retval /// FFX_ERROR_CODE_INVALID_POINTER The interface pointer was NULL. /// /// @ingroup FSR2 DX11 FFX_API FfxErrorCode ffxFsr2GetInterfaceDX11( FfxFsr2Interface* fsr2Interface, ID3D11Device* device, void* scratchBuffer, size_t scratchBufferSize); /// Create a FfxFsr2Device from a ID3D11Device. /// /// @param [in] device A pointer to the DirectX11 device. /// /// @returns /// An abstract FidelityFX device. /// /// @ingroup FSR2 DX11 FFX_API FfxDevice ffxGetDeviceDX11(ID3D11Device* device); /// Create a FfxResource from a ID3D11Resource. /// /// @param [in] fsr2Interface A pointer to a FfxFsr2Interface structure. /// @param [in] resDx11 A pointer to the DirectX11 resource. /// @param [in] name (optional) A name string to identify the resource in debug mode. /// @param [in] state The state the resource is currently in. /// /// @returns /// An abstract FidelityFX resources. /// /// @ingroup FSR2 DX11 FFX_API FfxResource ffxGetResourceDX11( FfxFsr2Context* context, ID3D11Resource* resDx11, const wchar_t* name = nullptr, FfxResourceStates state = FFX_RESOURCE_STATE_COMPUTE_READ); /// Retrieve a ID3D11Resource pointer associated with a RESOURCE_IDENTIFIER. /// Used for debug purposes when blitting internal surfaces. /// /// @param [in] context A pointer to a FfxFsr2Context structure. /// @param [in] resId A resource. /// /// @returns /// A ID3D11Resource pointer. /// /// @ingroup FSR2 DX11 FFX_API ID3D11Resource* ffxGetDX11ResourcePtr(FfxFsr2Context* context, uint32_t resId); #if defined(__cplusplus) } #endif // #if defined(__cplusplus)