diff --git a/Runtime/FrameInterpolation/FrameInterpolationAssets.cs b/Runtime/FrameInterpolation/FrameInterpolationAssets.cs index 85761d4..6ba2c10 100644 --- a/Runtime/FrameInterpolation/FrameInterpolationAssets.cs +++ b/Runtime/FrameInterpolation/FrameInterpolationAssets.cs @@ -20,7 +20,7 @@ using UnityEngine; -namespace FidelityFX.FrameInterpolation +namespace FidelityFX.FrameGen { /// /// Scriptable object containing all shader resources required by FidelityFX Frame Interpolation. diff --git a/Runtime/OpticalFlow/OpticalFlow.cs b/Runtime/OpticalFlow/OpticalFlow.cs index bd498c9..774434d 100644 --- a/Runtime/OpticalFlow/OpticalFlow.cs +++ b/Runtime/OpticalFlow/OpticalFlow.cs @@ -2,7 +2,7 @@ using System; using System.Runtime.InteropServices; using UnityEngine; -namespace FidelityFX.OpticalFlow +namespace FidelityFX.FrameGen { public static class OpticalFlow { diff --git a/Runtime/OpticalFlow/OpticalFlowAssets.cs b/Runtime/OpticalFlow/OpticalFlowAssets.cs index 6f2871f..799167b 100644 --- a/Runtime/OpticalFlow/OpticalFlowAssets.cs +++ b/Runtime/OpticalFlow/OpticalFlowAssets.cs @@ -20,7 +20,7 @@ using UnityEngine; -namespace FidelityFX.OpticalFlow +namespace FidelityFX.FrameGen { /// /// Scriptable object containing all shader resources required by FidelityFX Optical Flow. diff --git a/Runtime/OpticalFlow/OpticalFlowContext.cs b/Runtime/OpticalFlow/OpticalFlowContext.cs index 1a2a970..3263778 100644 --- a/Runtime/OpticalFlow/OpticalFlowContext.cs +++ b/Runtime/OpticalFlow/OpticalFlowContext.cs @@ -5,7 +5,7 @@ using UnityEngine.Assertions; using UnityEngine.Profiling; using UnityEngine.Rendering; -namespace FidelityFX.OpticalFlow +namespace FidelityFX.FrameGen { public class OpticalFlowContext { diff --git a/Runtime/OpticalFlow/OpticalFlowPass.cs b/Runtime/OpticalFlow/OpticalFlowPass.cs index e0027e7..fda560e 100644 --- a/Runtime/OpticalFlow/OpticalFlowPass.cs +++ b/Runtime/OpticalFlow/OpticalFlowPass.cs @@ -4,7 +4,7 @@ using UnityEngine; using UnityEngine.Profiling; using UnityEngine.Rendering; -namespace FidelityFX.OpticalFlow +namespace FidelityFX.FrameGen { internal abstract class OpticalFlowPass: IDisposable { diff --git a/Runtime/OpticalFlow/OpticalFlowResources.cs b/Runtime/OpticalFlow/OpticalFlowResources.cs index 555325f..27e1cfd 100644 --- a/Runtime/OpticalFlow/OpticalFlowResources.cs +++ b/Runtime/OpticalFlow/OpticalFlowResources.cs @@ -1,7 +1,7 @@ using UnityEngine; using UnityEngine.Experimental.Rendering; -namespace FidelityFX.OpticalFlow +namespace FidelityFX.FrameGen { internal class OpticalFlowResources { diff --git a/Runtime/OpticalFlow/OpticalFlowShaderIDs.cs b/Runtime/OpticalFlow/OpticalFlowShaderIDs.cs index 7aeea76..383e0c7 100644 --- a/Runtime/OpticalFlow/OpticalFlowShaderIDs.cs +++ b/Runtime/OpticalFlow/OpticalFlowShaderIDs.cs @@ -1,6 +1,6 @@ using UnityEngine; -namespace FidelityFX.OpticalFlow +namespace FidelityFX.FrameGen { public static class OpticalFlowShaderIDs {