diff --git a/Runtime/FSR3/Fsr3UpscalerResources.cs b/Runtime/FSR3/Fsr3UpscalerResources.cs index 671e8c8..d6a08ab 100644 --- a/Runtime/FSR3/Fsr3UpscalerResources.cs +++ b/Runtime/FSR3/Fsr3UpscalerResources.cs @@ -170,8 +170,7 @@ namespace FidelityFX commandBuffer.ReleaseTemporaryRT(Fsr3ShaderIDs.UavFarthestDepthMip1); commandBuffer.ReleaseTemporaryRT(Fsr3ShaderIDs.UavNewLocks); commandBuffer.ReleaseTemporaryRT(Fsr3ShaderIDs.UavShadingChange); - commandBuffer.ReleaseTemporaryRT(Fsr3ShaderIDs.UavLumaInstability); - commandBuffer.ReleaseTemporaryRT(Fsr3ShaderIDs.UavFarthestDepth); + commandBuffer.ReleaseTemporaryRT(Fsr3ShaderIDs.UavIntermediate); } private static void CreateDoubleBufferedResource(RenderTexture[] resource, string name, Vector2Int size, GraphicsFormat format)