diff --git a/Runtime/FrameInterpolation/FrameInterpolation.cs b/Runtime/FrameInterpolation/FrameInterpolation.cs index 0c42435..900d336 100644 --- a/Runtime/FrameInterpolation/FrameInterpolation.cs +++ b/Runtime/FrameInterpolation/FrameInterpolation.cs @@ -9,10 +9,10 @@ namespace FidelityFX.FrameGen { public static FrameInterpolationContext CreateContext(Vector2Int displaySize, Vector2Int maxRenderSize, FrameInterpolationShaders shaders, GraphicsFormat backBufferFormat, InitializationFlags flags = 0) { - // if (SystemInfo.usesReversedZBuffer) - // flags |= InitializationFlags.EnableDepthInverted; - // else - // flags &= ~InitializationFlags.EnableDepthInverted; + if (SystemInfo.usesReversedZBuffer) + flags |= InitializationFlags.EnableDepthInverted; + else + flags &= ~InitializationFlags.EnableDepthInverted; var contextDescription = new ContextDescription {