diff --git a/Runtime/FrameInterpolation/FrameInterpolation.cs b/Runtime/FrameInterpolation/FrameInterpolation.cs index 900d336..0c42435 100644 --- a/Runtime/FrameInterpolation/FrameInterpolation.cs +++ b/Runtime/FrameInterpolation/FrameInterpolation.cs @@ -9,10 +9,10 @@ namespace FidelityFX.FrameGen { public static FrameInterpolationContext CreateContext(Vector2Int displaySize, Vector2Int maxRenderSize, FrameInterpolationShaders shaders, GraphicsFormat backBufferFormat, InitializationFlags flags = 0) { - if (SystemInfo.usesReversedZBuffer) - flags |= InitializationFlags.EnableDepthInverted; - else - flags &= ~InitializationFlags.EnableDepthInverted; + // if (SystemInfo.usesReversedZBuffer) + // flags |= InitializationFlags.EnableDepthInverted; + // else + // flags &= ~InitializationFlags.EnableDepthInverted; var contextDescription = new ContextDescription {