diff --git a/Runtime/FSR3/Fsr3UpscalerResources.cs b/Runtime/FSR3/Fsr3UpscalerResources.cs index 112b98d..ad9dbe1 100644 --- a/Runtime/FSR3/Fsr3UpscalerResources.cs +++ b/Runtime/FSR3/Fsr3UpscalerResources.cs @@ -41,15 +41,11 @@ namespace FidelityFX.FSR3 public RenderTexture DilatedDepth; public RenderTexture ReconstructedPrevNearestDepth; public RenderTexture FrameInfo; - public RenderTexture AutoReactive; - public RenderTexture AutoComposition; public readonly RenderTexture[] Accumulation = new RenderTexture[2]; public readonly RenderTexture[] Luma = new RenderTexture[2]; public readonly RenderTexture[] InternalUpscaled = new RenderTexture[2]; public readonly RenderTexture[] LumaHistory = new RenderTexture[2]; - public readonly RenderTexture[] PrevPreAlpha = new RenderTexture[2]; - public readonly RenderTexture[] PrevPostAlpha = new RenderTexture[2]; public void Create(Fsr3Upscaler.ContextDescription contextDescription) { @@ -121,23 +117,6 @@ namespace FidelityFX.FSR3 // Resources FSR3UPSCALER_LumaHistory1/2: FFX_RESOURCE_USAGE_RENDERTARGET | FFX_RESOURCE_USAGE_UAV, FFX_SURFACE_FORMAT_R16G16B16A16_FLOAT, FFX_RESOURCE_FLAGS_NONE CreateDoubleBufferedResource(LumaHistory, "FSR3UPSCALER_LumaHistory", maxRenderSize, GraphicsFormat.R16G16B16A16_SFloat); } - - public void CreateTcrAutogenResources(Fsr3Upscaler.ContextDescription contextDescription) - { - // Resource FSR3UPSCALER_AutoReactive: FFX_RESOURCE_USAGE_UAV, FFX_SURFACE_FORMAT_R8_UNORM, FFX_RESOURCE_FLAGS_NONE - AutoReactive = new RenderTexture(contextDescription.MaxRenderSize.x, contextDescription.MaxRenderSize.y, 0, GraphicsFormat.R8_UNorm) { name = "FSR3UPSCALER_AutoReactive", enableRandomWrite = true }; - AutoReactive.Create(); - - // Resource FSR3UPSCALER_AutoComposition: FFX_RESOURCE_USAGE_UAV, FFX_SURFACE_FORMAT_R8_UNORM, FFX_RESOURCE_FLAGS_NONE - AutoComposition = new RenderTexture(contextDescription.MaxRenderSize.x, contextDescription.MaxRenderSize.y, 0, GraphicsFormat.R8_UNorm) { name = "FSR3UPSCALER_AutoComposition", enableRandomWrite = true }; - AutoComposition.Create(); - - // Resources FSR3UPSCALER_PrevPreAlpha0/1: FFX_RESOURCE_USAGE_UAV, FFX_SURFACE_FORMAT_R11G11B10_FLOAT, FFX_RESOURCE_FLAGS_NONE - CreateDoubleBufferedResource(PrevPreAlpha, "FSR3UPSCALER_PrevPreAlpha", contextDescription.MaxRenderSize, GraphicsFormat.B10G11R11_UFloatPack32); - - // Resources FSR3UPSCALER_PrevPostAlpha0/1: FFX_RESOURCE_USAGE_UAV, FFX_SURFACE_FORMAT_R11G11B10_FLOAT, FFX_RESOURCE_FLAGS_NONE - CreateDoubleBufferedResource(PrevPostAlpha, "FSR3UPSCALER_PrevPostAlpha", contextDescription.MaxRenderSize, GraphicsFormat.B10G11R11_UFloatPack32); - } // Set up shared aliasable resources, i.e. temporary render textures // These do not need to persist between frames, but they do need to be available between passes @@ -184,8 +163,6 @@ namespace FidelityFX.FSR3 public void Destroy() { - DestroyTcrAutogenResources(); - DestroyResource(LumaHistory); DestroyResource(InternalUpscaled); DestroyResource(Luma); @@ -202,14 +179,6 @@ namespace FidelityFX.FSR3 DestroyResource(ref DefaultExposure); DestroyResource(ref LanczosLut); } - - public void DestroyTcrAutogenResources() - { - DestroyResource(PrevPostAlpha); - DestroyResource(PrevPreAlpha); - DestroyResource(ref AutoComposition); - DestroyResource(ref AutoReactive); - } private static void DestroyResource(ref Texture2D resource) {