diff --git a/Shaders/ffx_fsr2_accumulate_pass.compute b/Shaders/ffx_fsr2_accumulate_pass.compute index 63532d7..63a4387 100644 --- a/Shaders/ffx_fsr2_accumulate_pass.compute +++ b/Shaders/ffx_fsr2_accumulate_pass.compute @@ -25,7 +25,6 @@ #pragma multi_compile_local __ FFX_FSR2_OPTION_HDR_COLOR_INPUT #pragma multi_compile_local __ FFX_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS #pragma multi_compile_local __ FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS -#pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH #pragma multi_compile_local __ FFX_FSR2_OPTION_APPLY_SHARPENING #pragma multi_compile __ UNITY_FSR_TEXTURE2D_X_ARRAY diff --git a/Shaders/ffx_fsr2_autogen_reactive_pass.compute b/Shaders/ffx_fsr2_autogen_reactive_pass.compute index 6bc2301..063e5d7 100644 --- a/Shaders/ffx_fsr2_autogen_reactive_pass.compute +++ b/Shaders/ffx_fsr2_autogen_reactive_pass.compute @@ -21,9 +21,6 @@ #pragma kernel CS #pragma multi_compile_local __ FFX_HALF -#pragma multi_compile_local __ FFX_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS -#pragma multi_compile_local __ FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS -#pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH #pragma multi_compile __ UNITY_FSR_TEXTURE2D_X_ARRAY diff --git a/Shaders/ffx_fsr2_compute_luminance_pyramid_pass.compute b/Shaders/ffx_fsr2_compute_luminance_pyramid_pass.compute index 7058cc5..c63dfe6 100644 --- a/Shaders/ffx_fsr2_compute_luminance_pyramid_pass.compute +++ b/Shaders/ffx_fsr2_compute_luminance_pyramid_pass.compute @@ -21,9 +21,6 @@ #pragma kernel CS #pragma multi_compile_local __ FFX_HALF -#pragma multi_compile_local __ FFX_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS -#pragma multi_compile_local __ FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS -#pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH #pragma multi_compile __ UNITY_FSR_TEXTURE2D_X_ARRAY diff --git a/Shaders/ffx_fsr2_lock_pass.compute b/Shaders/ffx_fsr2_lock_pass.compute index fb12d2c..2e86474 100644 --- a/Shaders/ffx_fsr2_lock_pass.compute +++ b/Shaders/ffx_fsr2_lock_pass.compute @@ -21,8 +21,6 @@ #pragma kernel CS #pragma multi_compile_local __ FFX_HALF -#pragma multi_compile_local __ FFX_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS -#pragma multi_compile_local __ FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS #pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH #pragma multi_compile __ UNITY_FSR_TEXTURE2D_X_ARRAY diff --git a/Shaders/ffx_fsr2_rcas_pass.compute b/Shaders/ffx_fsr2_rcas_pass.compute index e6ac7df..39c7ef3 100644 --- a/Shaders/ffx_fsr2_rcas_pass.compute +++ b/Shaders/ffx_fsr2_rcas_pass.compute @@ -20,10 +20,6 @@ #pragma kernel CS -#pragma multi_compile_local __ FFX_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS -#pragma multi_compile_local __ FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS -#pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH - #pragma multi_compile __ UNITY_FSR_TEXTURE2D_X_ARRAY #include "ffx_fsr_unity_common.cginc" diff --git a/Shaders/ffx_fsr2_tcr_autogen_pass.compute b/Shaders/ffx_fsr2_tcr_autogen_pass.compute index 5d2668a..bb1b780 100644 --- a/Shaders/ffx_fsr2_tcr_autogen_pass.compute +++ b/Shaders/ffx_fsr2_tcr_autogen_pass.compute @@ -21,9 +21,7 @@ #pragma kernel CS #pragma multi_compile_local __ FFX_HALF -#pragma multi_compile_local __ FFX_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS #pragma multi_compile_local __ FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS -#pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH #pragma multi_compile __ UNITY_FSR_TEXTURE2D_X_ARRAY diff --git a/Shaders/ffx_fsr3upscaler_accumulate_pass.compute b/Shaders/ffx_fsr3upscaler_accumulate_pass.compute index a8d6864..bc0b1b7 100644 --- a/Shaders/ffx_fsr3upscaler_accumulate_pass.compute +++ b/Shaders/ffx_fsr3upscaler_accumulate_pass.compute @@ -24,6 +24,7 @@ #pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_REPROJECT_USE_LANCZOS_TYPE #pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_HDR_COLOR_INPUT #pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_LOW_RESOLUTION_MOTION_VECTORS +#pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_JITTERED_MOTION_VECTORS #pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_APPLY_SHARPENING #pragma multi_compile __ UNITY_FSR_TEXTURE2D_X_ARRAY