diff --git a/Runtime/FSR2/Fsr2.cs b/Runtime/FSR2/Fsr2.cs index 8c29447..4632b96 100644 --- a/Runtime/FSR2/Fsr2.cs +++ b/Runtime/FSR2/Fsr2.cs @@ -23,7 +23,7 @@ using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Rendering; -namespace FidelityFX +namespace FidelityFX.FSR2 { /// /// A collection of helper functions and data structures required by the FSR2 process. diff --git a/Runtime/FSR2/Fsr2Assets.cs b/Runtime/FSR2/Fsr2Assets.cs index 840d16b..c30a8f6 100644 --- a/Runtime/FSR2/Fsr2Assets.cs +++ b/Runtime/FSR2/Fsr2Assets.cs @@ -20,7 +20,7 @@ using UnityEngine; -namespace FidelityFX +namespace FidelityFX.FSR2 { /// /// Scriptable object containing all shader resources required by FidelityFX Super Resolution 2 (FSR2). diff --git a/Runtime/FSR2/Fsr2Callbacks.cs b/Runtime/FSR2/Fsr2Callbacks.cs index c4ea19e..06151b5 100644 --- a/Runtime/FSR2/Fsr2Callbacks.cs +++ b/Runtime/FSR2/Fsr2Callbacks.cs @@ -20,7 +20,7 @@ using UnityEngine; -namespace FidelityFX +namespace FidelityFX.FSR2 { /// /// A collection of callbacks required by the FSR2 process. diff --git a/Runtime/FSR2/Fsr2Context.cs b/Runtime/FSR2/Fsr2Context.cs index 75679a0..38d380b 100644 --- a/Runtime/FSR2/Fsr2Context.cs +++ b/Runtime/FSR2/Fsr2Context.cs @@ -23,7 +23,7 @@ using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Rendering; -namespace FidelityFX +namespace FidelityFX.FSR2 { /// /// This class loosely matches the FfxFsr2Context struct from the original FSR2 codebase. diff --git a/Runtime/FSR2/Fsr2Pass.cs b/Runtime/FSR2/Fsr2Pass.cs index 5114a01..bda5092 100644 --- a/Runtime/FSR2/Fsr2Pass.cs +++ b/Runtime/FSR2/Fsr2Pass.cs @@ -24,7 +24,7 @@ using UnityEngine; using UnityEngine.Profiling; using UnityEngine.Rendering; -namespace FidelityFX +namespace FidelityFX.FSR2 { /// /// Base class for all of the compute passes that make up the FSR2 process. diff --git a/Runtime/FSR2/Fsr2Resources.cs b/Runtime/FSR2/Fsr2Resources.cs index a0dde4a..f0f49a6 100644 --- a/Runtime/FSR2/Fsr2Resources.cs +++ b/Runtime/FSR2/Fsr2Resources.cs @@ -23,7 +23,7 @@ using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering; -namespace FidelityFX +namespace FidelityFX.FSR2 { /// /// Helper class for bundling and managing persistent resources required by the FSR2 process. diff --git a/Runtime/FSR2/Fsr2ShaderIDs.cs b/Runtime/FSR2/Fsr2ShaderIDs.cs index 5b8fa4b..0adbf6b 100644 --- a/Runtime/FSR2/Fsr2ShaderIDs.cs +++ b/Runtime/FSR2/Fsr2ShaderIDs.cs @@ -20,7 +20,7 @@ using UnityEngine; -namespace FidelityFX +namespace FidelityFX.FSR2 { public static class Fsr2ShaderIDs { diff --git a/Runtime/FSR3/Fsr3ShaderIDs.cs b/Runtime/FSR3/Fsr3ShaderIDs.cs index 8d972ca..6e543fe 100644 --- a/Runtime/FSR3/Fsr3ShaderIDs.cs +++ b/Runtime/FSR3/Fsr3ShaderIDs.cs @@ -20,7 +20,7 @@ using UnityEngine; -namespace FidelityFX +namespace FidelityFX.FSR3 { public static class Fsr3ShaderIDs { diff --git a/Runtime/FSR3/Fsr3Upscaler.cs b/Runtime/FSR3/Fsr3Upscaler.cs index 30b873c..d69aa29 100644 --- a/Runtime/FSR3/Fsr3Upscaler.cs +++ b/Runtime/FSR3/Fsr3Upscaler.cs @@ -23,7 +23,7 @@ using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Rendering; -namespace FidelityFX +namespace FidelityFX.FSR3 { /// /// A collection of helper functions and data structures required by the FSR3 Upscaler process. diff --git a/Runtime/FSR3/Fsr3UpscalerAssets.cs b/Runtime/FSR3/Fsr3UpscalerAssets.cs index c77a998..84c4474 100644 --- a/Runtime/FSR3/Fsr3UpscalerAssets.cs +++ b/Runtime/FSR3/Fsr3UpscalerAssets.cs @@ -21,7 +21,7 @@ using UnityEngine; using UnityEngine.Serialization; -namespace FidelityFX +namespace FidelityFX.FSR3 { /// /// Scriptable object containing all shader resources required by FidelityFX Super Resolution 3 (FSR3) Upscaler. diff --git a/Runtime/FSR3/Fsr3UpscalerCallbacks.cs b/Runtime/FSR3/Fsr3UpscalerCallbacks.cs index e91d358..2cb48f2 100644 --- a/Runtime/FSR3/Fsr3UpscalerCallbacks.cs +++ b/Runtime/FSR3/Fsr3UpscalerCallbacks.cs @@ -20,7 +20,7 @@ using UnityEngine; -namespace FidelityFX +namespace FidelityFX.FSR3 { /// /// A collection of callbacks required by the FSR3 Upscaler process. diff --git a/Runtime/FSR3/Fsr3UpscalerContext.cs b/Runtime/FSR3/Fsr3UpscalerContext.cs index 80769c8..2b7f2ef 100644 --- a/Runtime/FSR3/Fsr3UpscalerContext.cs +++ b/Runtime/FSR3/Fsr3UpscalerContext.cs @@ -23,7 +23,7 @@ using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Rendering; -namespace FidelityFX +namespace FidelityFX.FSR3 { /// /// This class loosely matches the FfxFsr3UpscalerContext struct from the original FSR3 codebase. diff --git a/Runtime/FSR3/Fsr3UpscalerPass.cs b/Runtime/FSR3/Fsr3UpscalerPass.cs index fa3aa65..3b76eb4 100644 --- a/Runtime/FSR3/Fsr3UpscalerPass.cs +++ b/Runtime/FSR3/Fsr3UpscalerPass.cs @@ -24,7 +24,7 @@ using UnityEngine; using UnityEngine.Profiling; using UnityEngine.Rendering; -namespace FidelityFX +namespace FidelityFX.FSR3 { /// /// Base class for all of the compute passes that make up the FSR3 Upscaler process. diff --git a/Runtime/FSR3/Fsr3UpscalerResources.cs b/Runtime/FSR3/Fsr3UpscalerResources.cs index d6a08ab..112b98d 100644 --- a/Runtime/FSR3/Fsr3UpscalerResources.cs +++ b/Runtime/FSR3/Fsr3UpscalerResources.cs @@ -23,7 +23,7 @@ using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering; -namespace FidelityFX +namespace FidelityFX.FSR3 { /// /// Helper class for bundling and managing persistent resources required by the FSR3 Upscaler process.