From c4f82f7da3fc2cf4617e0ccb7bdb39b02620b355 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Sat, 14 Dec 2024 14:01:51 +0100 Subject: [PATCH] Disabled Xbox Series-specific optimizations, as I have no way to test those right now and most likely they won't matter in Unity anyway --- Shaders/ffx_fsr_unity_common.cginc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Shaders/ffx_fsr_unity_common.cginc b/Shaders/ffx_fsr_unity_common.cginc index af09dee..364ae32 100644 --- a/Shaders/ffx_fsr_unity_common.cginc +++ b/Shaders/ffx_fsr_unity_common.cginc @@ -39,9 +39,9 @@ //#endif // Allow use of Xbox Series-specific optimizations -#if defined(SHADER_API_GAMECORE_XBOXSERIES) -#define __XBOX_SCARLETT -#endif +// #if defined(SHADER_API_GAMECORE_XBOXSERIES) +// #define __XBOX_SCARLETT +// #endif // Hack to work around the lack of texture atomics on Metal #if defined(SHADER_API_METAL)