diff --git a/Shaders/shaders/fsr2/ffx_fsr2_common.h b/Shaders/shaders/fsr2/ffx_fsr2_common.h index 22d7f48..d20431b 100644 --- a/Shaders/shaders/fsr2/ffx_fsr2_common.h +++ b/Shaders/shaders/fsr2/ffx_fsr2_common.h @@ -54,7 +54,7 @@ FFX_STATIC const FfxFloat32 fAverageLanczosWeightPerFrame = 0.74f * fUpsampleLan FFX_STATIC const FfxFloat32 fAccumulationMaxOnMotion = 3.0f * fUpsampleLanczosWeightScale; // Auto exposure -FFX_STATIC const FfxFloat32 resetAutoExposureAverageSmoothing = 1e8f; +FFX_STATIC const FfxFloat32 resetAutoExposureAverageSmoothing = 1e4f; struct AccumulationPassCommonParams {