From c82e131ee81e8555cf2ccfb27585c274211d752c Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Sat, 14 Dec 2024 23:39:06 +0100 Subject: [PATCH] Backported auto-exposure reset value from FSR3 as part of the OpenGL black screen fix --- Shaders/shaders/fsr2/ffx_fsr2_common.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Shaders/shaders/fsr2/ffx_fsr2_common.h b/Shaders/shaders/fsr2/ffx_fsr2_common.h index 22d7f48..d20431b 100644 --- a/Shaders/shaders/fsr2/ffx_fsr2_common.h +++ b/Shaders/shaders/fsr2/ffx_fsr2_common.h @@ -54,7 +54,7 @@ FFX_STATIC const FfxFloat32 fAverageLanczosWeightPerFrame = 0.74f * fUpsampleLan FFX_STATIC const FfxFloat32 fAccumulationMaxOnMotion = 3.0f * fUpsampleLanczosWeightScale; // Auto exposure -FFX_STATIC const FfxFloat32 resetAutoExposureAverageSmoothing = 1e8f; +FFX_STATIC const FfxFloat32 resetAutoExposureAverageSmoothing = 1e4f; struct AccumulationPassCommonParams {