diff --git a/Runtime/Common/FfxPassBase.cs b/Runtime/Common/FfxPassBase.cs index d4758a5..5985cd2 100644 --- a/Runtime/Common/FfxPassBase.cs +++ b/Runtime/Common/FfxPassBase.cs @@ -6,7 +6,7 @@ using UnityEngine.Rendering; namespace FidelityFX { internal abstract class FfxPassBase: IDisposable - //where TDispatch: struct + where TDispatch: struct { private readonly string _techName; @@ -47,7 +47,7 @@ namespace FidelityFX } internal abstract class FfxPassWithFlags : FfxPassBase - //where TDispatch: struct + where TDispatch: struct where TFlags: Enum { protected readonly TFlags Flags; diff --git a/Runtime/FSR2/Fsr2.cs b/Runtime/FSR2/Fsr2.cs index 82d8c77..7714129 100644 --- a/Runtime/FSR2/Fsr2.cs +++ b/Runtime/FSR2/Fsr2.cs @@ -21,7 +21,6 @@ using System; using System.Runtime.InteropServices; using UnityEngine; -using UnityEngine.Rendering; namespace FidelityFX.FSR2 { @@ -80,9 +79,7 @@ namespace FidelityFX.FSR2 } } - public static void GetRenderResolutionFromQualityMode( - out int renderWidth, out int renderHeight, - int displayWidth, int displayHeight, QualityMode qualityMode) + public static void GetRenderResolutionFromQualityMode(out int renderWidth, out int renderHeight, int displayWidth, int displayHeight, QualityMode qualityMode) { float ratio = GetUpscaleRatioFromQualityMode(qualityMode); renderWidth = Mathf.RoundToInt(displayWidth / ratio); diff --git a/Runtime/FSR3/Fsr3Upscaler.cs b/Runtime/FSR3/Fsr3Upscaler.cs index e0814c4..c6f543e 100644 --- a/Runtime/FSR3/Fsr3Upscaler.cs +++ b/Runtime/FSR3/Fsr3Upscaler.cs @@ -21,7 +21,6 @@ using System; using System.Runtime.InteropServices; using UnityEngine; -using UnityEngine.Rendering; namespace FidelityFX.FSR3 { @@ -80,9 +79,7 @@ namespace FidelityFX.FSR3 } } - public static void GetRenderResolutionFromQualityMode( - out int renderWidth, out int renderHeight, - int displayWidth, int displayHeight, QualityMode qualityMode) + public static void GetRenderResolutionFromQualityMode(out int renderWidth, out int renderHeight, int displayWidth, int displayHeight, QualityMode qualityMode) { float ratio = GetUpscaleRatioFromQualityMode(qualityMode); renderWidth = Mathf.RoundToInt(displayWidth / ratio); diff --git a/Runtime/FSR3/Fsr3UpscalerAssets.cs b/Runtime/FSR3/Fsr3UpscalerAssets.cs index 84c4474..1d66e77 100644 --- a/Runtime/FSR3/Fsr3UpscalerAssets.cs +++ b/Runtime/FSR3/Fsr3UpscalerAssets.cs @@ -19,7 +19,6 @@ // THE SOFTWARE. using UnityEngine; -using UnityEngine.Serialization; namespace FidelityFX.FSR3 { diff --git a/Runtime/FSR3/Fsr3UpscalerContext.cs b/Runtime/FSR3/Fsr3UpscalerContext.cs index e007ff4..c21a80a 100644 --- a/Runtime/FSR3/Fsr3UpscalerContext.cs +++ b/Runtime/FSR3/Fsr3UpscalerContext.cs @@ -19,7 +19,6 @@ // THE SOFTWARE. using System; -using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Profiling; using UnityEngine.Rendering;