// This file is part of the FidelityFX SDK. // // Copyright (C) 2024 Advanced Micro Devices, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and /or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #define FSR3UPSCALER_BIND_SRV_INPUT_EXPOSURE 0 #define FSR3UPSCALER_BIND_SRV_DILATED_REACTIVE_MASKS 1 #if FFX_FSR3UPSCALER_OPTION_LOW_RESOLUTION_MOTION_VECTORS #define FSR3UPSCALER_BIND_SRV_DILATED_MOTION_VECTORS 2 #else #define FSR3UPSCALER_BIND_SRV_INPUT_MOTION_VECTORS 2 #endif #define FSR3UPSCALER_BIND_SRV_INTERNAL_UPSCALED 3 #define FSR3UPSCALER_BIND_SRV_LANCZOS_LUT 4 #define FSR3UPSCALER_BIND_SRV_FARTHEST_DEPTH_MIP1 5 #define FSR3UPSCALER_BIND_SRV_CURRENT_LUMA 6 #define FSR3UPSCALER_BIND_SRV_LUMA_INSTABILITY 7 #define FSR3UPSCALER_BIND_SRV_INPUT_COLOR 8 #define FSR3UPSCALER_BIND_SRV_NEW_LOCKS 9 #define FSR3UPSCALER_BIND_UAV_INTERNAL_UPSCALED 0 #define FSR3UPSCALER_BIND_UAV_UPSCALED_OUTPUT 1 #define FSR3UPSCALER_BIND_CB_FSR3UPSCALER 0 #include "fsr3upscaler/ffx_fsr3upscaler_callbacks_hlsl.h" #include "fsr3upscaler/ffx_fsr3upscaler_common.h" #include "fsr3upscaler/ffx_fsr3upscaler_sample.h" #include "fsr3upscaler/ffx_fsr3upscaler_upsample.h" #include "fsr3upscaler/ffx_fsr3upscaler_reproject.h" #include "fsr3upscaler/ffx_fsr3upscaler_accumulate.h" #ifndef FFX_FSR3UPSCALER_THREAD_GROUP_WIDTH #define FFX_FSR3UPSCALER_THREAD_GROUP_WIDTH 8 #endif // #ifndef FFX_FSR3UPSCALER_THREAD_GROUP_WIDTH #ifndef FFX_FSR3UPSCALER_THREAD_GROUP_HEIGHT #define FFX_FSR3UPSCALER_THREAD_GROUP_HEIGHT 8 #endif // FFX_FSR3UPSCALER_THREAD_GROUP_HEIGHT #ifndef FFX_FSR3UPSCALER_THREAD_GROUP_DEPTH #define FFX_FSR3UPSCALER_THREAD_GROUP_DEPTH 1 #endif // #ifndef FFX_FSR3UPSCALER_THREAD_GROUP_DEPTH #ifndef FFX_FSR3UPSCALER_NUM_THREADS #define FFX_FSR3UPSCALER_NUM_THREADS [numthreads(FFX_FSR3UPSCALER_THREAD_GROUP_WIDTH, FFX_FSR3UPSCALER_THREAD_GROUP_HEIGHT, FFX_FSR3UPSCALER_THREAD_GROUP_DEPTH)] #endif // #ifndef FFX_FSR3UPSCALER_NUM_THREADS FFX_PREFER_WAVE64 FFX_FSR3UPSCALER_NUM_THREADS FFX_FSR3UPSCALER_EMBED_ROOTSIG_CONTENT void CS(int2 iDispatchThreadId : SV_DispatchThreadID) { Accumulate(iDispatchThreadId); }