// This file is part of the FidelityFX SDK. // // Copyright (C) 2024 Advanced Micro Devices, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and /or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. Texture2D r_in : register(t0); RWTexture2D rw_out : register(u0); cbuffer cbBlit0 : register(b0) { int g_outChannelRed; int g_outChannelGreen; int g_outChannelBlue; float2 outChannelRedMinMax; float2 outChannelGreenMinMax; float2 outChannelBlueMinMax; }; [numthreads(8, 8, 1)] void CS(uint3 globalID : SV_DispatchThreadID) { float4 srcColor = r_in[globalID.xy]; // remap channels float4 dstColor = float4(srcColor[g_outChannelRed], srcColor[g_outChannelGreen], srcColor[g_outChannelBlue], 1.f); // apply offset and scale dstColor.rgb -= float3(outChannelRedMinMax.x, outChannelGreenMinMax.x, outChannelBlueMinMax.x); dstColor.rgb /= float3(outChannelRedMinMax.y - outChannelRedMinMax.x, outChannelGreenMinMax.y - outChannelGreenMinMax.x, outChannelBlueMinMax.y - outChannelBlueMinMax.x); rw_out[globalID.xy] = float4(dstColor); }