// Copyright (c) 2024 Nico de Poel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma kernel CS #pragma multi_compile_local __ FFX_HALF #pragma multi_compile_local __ FFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE #pragma multi_compile_local __ FFX_FSR2_OPTION_HDR_COLOR_INPUT #pragma multi_compile_local __ FFX_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS #pragma multi_compile_local __ FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS #pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH #pragma multi_compile_local __ FFX_FSR2_OPTION_APPLY_SHARPENING #pragma multi_compile_local __ UNITY_FSR_HDRP #pragma multi_compile __ DISABLE_TEXTURE2D_X_ARRAY #include "ffx_fsr_unity_common.cginc" // Ensure the correct value is defined for this keyword, as it is used to select one of multiple sampler functions #ifdef FFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE #undef FFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE #define FFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE 1 #endif #include "shaders/ffx_fsr2_accumulate_pass.hlsl"