// This file is part of the FidelityFX SDK. // // Copyright (C) 2024 Advanced Micro Devices, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and /or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #ifndef FFX_FSR2_UPSAMPLE_H #define FFX_FSR2_UPSAMPLE_H FFX_STATIC const FfxUInt32 iLanczos2SampleCount = 16; void Deringing(RectificationBox clippingBox, FFX_PARAMETER_INOUT FfxFloat32x3 fColor) { fColor = clamp(fColor, clippingBox.aabbMin, clippingBox.aabbMax); } #if FFX_HALF void Deringing(RectificationBoxMin16 clippingBox, FFX_PARAMETER_INOUT FFX_MIN16_F3 fColor) { fColor = clamp(fColor, clippingBox.aabbMin, clippingBox.aabbMax); } #endif #ifndef FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE #define FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE 2 // Approximate #endif FfxFloat32 GetUpsampleLanczosWeight(FfxFloat32x2 fSrcSampleOffset, FfxFloat32 fKernelWeight) { FfxFloat32x2 fSrcSampleOffsetBiased = fSrcSampleOffset * fKernelWeight.xx; #if FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE == 0 // LANCZOS_TYPE_REFERENCE FfxFloat32 fSampleWeight = Lanczos2(length(fSrcSampleOffsetBiased)); #elif FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE == 1 // LANCZOS_TYPE_LUT FfxFloat32 fSampleWeight = Lanczos2_UseLUT(length(fSrcSampleOffsetBiased)); #elif FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE == 2 // LANCZOS_TYPE_APPROXIMATE FfxFloat32 fSampleWeight = Lanczos2ApproxSq(dot(fSrcSampleOffsetBiased, fSrcSampleOffsetBiased)); #else #error "Invalid Lanczos type" #endif return fSampleWeight; } #if FFX_HALF FFX_MIN16_F GetUpsampleLanczosWeight(FFX_MIN16_F2 fSrcSampleOffset, FFX_MIN16_F fKernelWeight) { FFX_MIN16_F2 fSrcSampleOffsetBiased = fSrcSampleOffset * fKernelWeight.xx; #if FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE == 0 // LANCZOS_TYPE_REFERENCE FFX_MIN16_F fSampleWeight = Lanczos2(length(fSrcSampleOffsetBiased)); #elif FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE == 1 // LANCZOS_TYPE_LUT FFX_MIN16_F fSampleWeight = Lanczos2_UseLUT(length(fSrcSampleOffsetBiased)); #elif FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE == 2 // LANCZOS_TYPE_APPROXIMATE FFX_MIN16_F fSampleWeight = Lanczos2ApproxSq(dot(fSrcSampleOffsetBiased, fSrcSampleOffsetBiased)); // To Test: Save reciproqual sqrt compute // FfxFloat32 fSampleWeight = Lanczos2Sq_UseLUT(dot(fSrcSampleOffsetBiased, fSrcSampleOffsetBiased)); #else #error "Invalid Lanczos type" #endif return fSampleWeight; } #endif FfxFloat32 ComputeMaxKernelWeight() { const FfxFloat32 fKernelSizeBias = 1.0f; FfxFloat32 fKernelWeight = FfxFloat32(1) + (FfxFloat32(1.0f) / FfxFloat32x2(DownscaleFactor()) - FfxFloat32(1)).x * FfxFloat32(fKernelSizeBias); return ffxMin(FfxFloat32(1.99f), fKernelWeight); } #if FFX_HALF && (FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE == 2) && defined(__XBOX_SCARLETT) && defined(__XBATG_EXTRA_16_BIT_OPTIMISATION) && (__XBATG_EXTRA_16_BIT_OPTIMISATION == 1) #define FFX_FSR2_USE_XBOX_PAIRED_16BIT_MATH_OPTIMIZATIONS 1 #else #define FFX_FSR2_USE_XBOX_PAIRED_16BIT_MATH_OPTIMIZATIONS 0 #endif #if FFX_FSR2_USE_XBOX_PAIRED_16BIT_MATH_OPTIMIZATIONS FFX_MIN16_F2 Bool2ToFloat16x2(bool x, bool y) { uint lo = x ? 0x00003c00 : 0x00000000; uint hi = y ? 0x3c000000 : 0x00000000; return FFX_MIN16_F2(__XB_AsHalf(lo).x, __XB_AsHalf(hi).y); } struct PairedRectificationBoxAndAccumulatedColorAndWeight { FFX_MIN16_F2 aabbMinRG; FFX_MIN16_F2 aabbMinB; FFX_MIN16_F2 aabbMaxRG; FFX_MIN16_F2 aabbMaxB; FFX_MIN16_F2 boxCenterRG; FFX_MIN16_F2 boxCenterB; FFX_MIN16_F2 boxVecRG; FFX_MIN16_F2 boxVecB; FFX_MIN16_F2 fBoxCenterWeight; FFX_MIN16_F2 fColorRG; FFX_MIN16_F2 fColorB; FFX_MIN16_F2 fWeight; FFX_MIN16_F fKernelBiasSq; FfxFloat32 fRectificationCurveBias; void setKernelBiasAndRectificationCurveBias(FfxFloat32 kernelBias, FfxFloat32 rectificationCurveBias) { fKernelBiasSq = FFX_MIN16_F(kernelBias * kernelBias); fRectificationCurveBias = rectificationCurveBias; } void init(FFX_MIN16_F fSrcSampleOffsetSq, bool sampleOnScreenX, bool sampleOnScreenY, FFX_MIN16_F3 colorSample) { // NOTE: make sure exp has 32-bit precision const FFX_MIN16_F fBoxSampleWeight = FFX_MIN16_F( exp(fRectificationCurveBias * FfxFloat32(fSrcSampleOffsetSq)) ); #if FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE == 2 // LANCZOS_TYPE_APPROXIMATE const FFX_MIN16_F2 LanczosUpsampleWeight = PairedLanczos2ApproxSq(fSrcSampleOffsetSq * fKernelBiasSq); #else #error "Only LANCZOS_TYPE_APPROXIMATE is supported in paired version so far" #endif const FFX_MIN16_F2 fSampleWeight = FFX_MIN16_F2((sampleOnScreenX && sampleOnScreenY ? 1.0 : 0.0), 0.0) * LanczosUpsampleWeight; aabbMinRG = colorSample.rg; aabbMinB = colorSample.bb; aabbMaxRG = colorSample.rg; aabbMaxB = colorSample.bb; boxCenterRG = colorSample.rg * fBoxSampleWeight.x; boxCenterB = colorSample.bb * fBoxSampleWeight; boxVecRG = colorSample.rg * boxCenterRG; boxVecB = colorSample.bb * boxCenterB; fBoxCenterWeight = fBoxSampleWeight; fColorRG = colorSample.rg * fSampleWeight.x; fColorB = colorSample.bb * fSampleWeight; fWeight = fSampleWeight; } void addSample(FFX_MIN16_F2 fSrcSampleOffsetSq, bool sample0OnScreen, bool sample1OnScreen, bool sample01OnScreen, FFX_MIN16_F3 ColorSample0, FFX_MIN16_F3 ColorSample1) { // NOTE: make sure exp has 32-bit precision const FFX_MIN16_F2 fBoxSampleWeight = FFX_MIN16_F2( exp(fRectificationCurveBias * FfxFloat32(fSrcSampleOffsetSq.x)), exp(fRectificationCurveBias * FfxFloat32(fSrcSampleOffsetSq.y)) ); #if FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE == 2 // LANCZOS_TYPE_APPROXIMATE const FFX_MIN16_F2 LanczosUpsampleWeight = PairedLanczos2ApproxSq(fSrcSampleOffsetSq * fKernelBiasSq); #else #error "Only LANCZOS_TYPE_APPROXIMATE is supported in paired version so far" #endif const FFX_MIN16_F2 fSampleWeight = Bool2ToFloat16x2(sample0OnScreen && sample01OnScreen, sample1OnScreen && sample01OnScreen) * LanczosUpsampleWeight; FFX_MIN16_F2 colorSampleB = FFX_MIN16_F2(ColorSample0.b, ColorSample1.b); aabbMinRG = ffxMin(aabbMinRG, ColorSample0.rg); aabbMinRG = ffxMin(aabbMinRG, ColorSample1.rg); aabbMinB = ffxMin(aabbMinB, colorSampleB); aabbMaxRG = ffxMax(aabbMaxRG, ColorSample0.rg); aabbMaxRG = ffxMax(aabbMaxRG, ColorSample1.rg); aabbMaxB = ffxMax(aabbMaxB, colorSampleB); FFX_MIN16_F2 weightedColorSampleRG0 = ColorSample0.rg * fBoxSampleWeight.x; FFX_MIN16_F2 weightedColorSampleRG1 = ColorSample1.rg * fBoxSampleWeight.y; FFX_MIN16_F2 weightedColorSampleB = colorSampleB * fBoxSampleWeight; boxCenterRG += weightedColorSampleRG0; boxCenterRG += weightedColorSampleRG1; boxCenterB += weightedColorSampleB; boxVecRG += ColorSample0.rg * weightedColorSampleRG0; boxVecRG += ColorSample1.rg * weightedColorSampleRG1; boxVecB += colorSampleB * weightedColorSampleB; fBoxCenterWeight += fBoxSampleWeight; fWeight += fSampleWeight; fColorRG += (ColorSample0.rg * fSampleWeight.x) + (ColorSample1.rg * fSampleWeight.y); fColorB += colorSampleB * fSampleWeight; } void finalize(FFX_PARAMETER_INOUT RectificationBox rectificationBox, FFX_PARAMETER_INOUT FfxFloat32x4 outColorAndWeight) { rectificationBox.aabbMin.r = FfxFloat32(aabbMinRG.x); rectificationBox.aabbMin.g = FfxFloat32(aabbMinRG.y); rectificationBox.aabbMin.b = FfxFloat32(ffxMin(aabbMinB.x, aabbMinB.y)); rectificationBox.aabbMax.r = FfxFloat32(aabbMaxRG.x); rectificationBox.aabbMax.g = FfxFloat32(aabbMaxRG.y); rectificationBox.aabbMax.b = FfxFloat32(ffxMax(aabbMaxB.x, aabbMaxB.y)); rectificationBox.boxCenter.r = FfxFloat32(boxCenterRG.x); rectificationBox.boxCenter.g = FfxFloat32(boxCenterRG.y); rectificationBox.boxCenter.b = FfxFloat32(boxCenterB.x + boxCenterB.y); rectificationBox.boxVec.r = FfxFloat32(boxVecRG.x); rectificationBox.boxVec.g = FfxFloat32(boxVecRG.y); rectificationBox.boxVec.b = FfxFloat32(boxVecB.x + boxVecB.y); rectificationBox.fBoxCenterWeight = FfxFloat32(fBoxCenterWeight.x + fBoxCenterWeight.y); outColorAndWeight = FfxFloat32x4(fColorRG, fColorB.x + fColorB.y, fWeight.x + fWeight.y); } }; #endif FfxFloat32x4 ComputeUpsampledColorAndWeight(const AccumulationPassCommonParams params, FFX_PARAMETER_INOUT RectificationBox clippingBox, FfxFloat32 fReactiveFactor) { // We compute a sliced lanczos filter with 2 lobes (other slices are accumulated temporaly) FfxFloat32x2 fDstOutputPos = FfxFloat32x2(params.iPxHrPos) + FFX_BROADCAST_FLOAT32X2(0.5f); // Destination resolution output pixel center position FfxFloat32x2 fSrcOutputPos = fDstOutputPos * DownscaleFactor(); // Source resolution output pixel center position FfxInt32x2 iSrcInputPos = FfxInt32x2(floor(fSrcOutputPos)); // TODO: what about weird upscale factors... #if FFX_FSR2_USE_XBOX_PAIRED_16BIT_MATH_OPTIMIZATIONS FFX_MIN16_F3 fSamples[iLanczos2SampleCount]; #else FfxFloat32x3 fSamples[iLanczos2SampleCount]; #endif FfxFloat32x2 fSrcUnjitteredPos = (FfxFloat32x2(iSrcInputPos) + FfxFloat32x2(0.5f, 0.5f)) - Jitter(); // This is the un-jittered position of the sample at offset 0,0 FfxInt32x2 offsetTL; offsetTL.x = (fSrcUnjitteredPos.x > fSrcOutputPos.x) ? FfxInt32(-2) : FfxInt32(-1); offsetTL.y = (fSrcUnjitteredPos.y > fSrcOutputPos.y) ? FfxInt32(-2) : FfxInt32(-1); //Load samples // If fSrcUnjitteredPos.y > fSrcOutputPos.y, indicates offsetTL.y = -2, sample offset Y will be [-2, 1], clipbox will be rows [1, 3]. // Flip row# for sampling offset in this case, so first 0~2 rows in the sampled array can always be used for computing the clipbox. // This reduces branch or cmove on sampled colors, but moving this overhead to sample position / weight calculation time which apply to less values. const FfxBoolean bFlipRow = fSrcUnjitteredPos.y > fSrcOutputPos.y; const FfxBoolean bFlipCol = fSrcUnjitteredPos.x > fSrcOutputPos.x; #if FFX_FSR2_USE_XBOX_PAIRED_16BIT_MATH_OPTIMIZATIONS // Unroll the loop to load samples on Scarlett to help the shader compiler const FFX_MIN16_F2 fSampleOffsetX02 = __XB_AsHalf(bFlipCol ? __XB_AsUInt(FFX_MIN16_F2( 1, -1)) : __XB_AsUInt(FFX_MIN16_F2(-1, 1))); const FFX_MIN16_F2 fSampleOffsetY02 = __XB_AsHalf(bFlipRow ? __XB_AsUInt(FFX_MIN16_F2( 1, -1)) : __XB_AsUInt(FFX_MIN16_F2(-1, 1))); typedef FfxInt32 FfxTexCoordI; typedef FfxInt32x2 FfxTexCoordI2; const FfxTexCoordI2 iSrcSamplePosX01 = FfxTexCoordI2(iSrcInputPos.xx) + (bFlipCol ? FfxTexCoordI2( 1, 0) : FfxTexCoordI2(-1, 0)); const FfxTexCoordI2 iSrcSamplePosX23 = FfxTexCoordI2(iSrcInputPos.xx) + (bFlipCol ? FfxTexCoordI2(-1, -2) : FfxTexCoordI2( 1, 2)); const FfxTexCoordI2 iSrcSamplePosY01 = FfxTexCoordI2(iSrcInputPos.yy) + (bFlipRow ? FfxTexCoordI2( 1, 0) : FfxTexCoordI2(-1, 0)); const FfxTexCoordI2 iSrcSamplePosY23 = FfxTexCoordI2(iSrcInputPos.yy) + (bFlipRow ? FfxTexCoordI2(-1, -2) : FfxTexCoordI2( 1, 2)); const FfxTexCoordI2 renderSizeLastTexelCoord = FfxTexCoordI2(RenderSize()) - FfxTexCoordI2(1, 1); const FfxTexCoordI2 iSrcSamplePosX01Clamped = FfxTexCoordI2( __XB_Med3_I32(iSrcSamplePosX01.x, 0, renderSizeLastTexelCoord.x), __XB_Med3_I32(iSrcSamplePosX01.y, 0, renderSizeLastTexelCoord.x) ); const FfxTexCoordI2 iSrcSamplePosX23Clamped = FfxTexCoordI2( __XB_Med3_I32(iSrcSamplePosX23.x, 0, renderSizeLastTexelCoord.x), __XB_Med3_I32(iSrcSamplePosX23.y, 0, renderSizeLastTexelCoord.x) ); const FfxTexCoordI2 iSrcSamplePosY01Clamped = FfxTexCoordI2( __XB_Med3_I32(iSrcSamplePosY01.x, 0, renderSizeLastTexelCoord.y), __XB_Med3_I32(iSrcSamplePosY01.y, 0, renderSizeLastTexelCoord.y) ); const FfxTexCoordI2 iSrcSamplePosY23Clamped = FfxTexCoordI2( __XB_Med3_I32(iSrcSamplePosY23.x, 0, renderSizeLastTexelCoord.y), __XB_Med3_I32(iSrcSamplePosY23.y, 0, renderSizeLastTexelCoord.y) ); fSamples[ 0] = LoadPreparedInputColorHalf(FfxTexCoordI2(iSrcSamplePosX01Clamped.x, iSrcSamplePosY01Clamped.x)); fSamples[ 1] = LoadPreparedInputColorHalf(FfxTexCoordI2(iSrcSamplePosX01Clamped.y, iSrcSamplePosY01Clamped.x)); fSamples[ 2] = LoadPreparedInputColorHalf(FfxTexCoordI2(iSrcSamplePosX23Clamped.x, iSrcSamplePosY01Clamped.x)); fSamples[4 + 0] = LoadPreparedInputColorHalf(FfxTexCoordI2(iSrcSamplePosX01Clamped.x, iSrcSamplePosY01Clamped.y)); fSamples[4 + 1] = LoadPreparedInputColorHalf(FfxTexCoordI2(iSrcSamplePosX01Clamped.y, iSrcSamplePosY01Clamped.y)); fSamples[4 + 2] = LoadPreparedInputColorHalf(FfxTexCoordI2(iSrcSamplePosX23Clamped.x, iSrcSamplePosY01Clamped.y)); fSamples[8 + 0] = LoadPreparedInputColorHalf(FfxTexCoordI2(iSrcSamplePosX01Clamped.x, iSrcSamplePosY23Clamped.x)); fSamples[8 + 1] = LoadPreparedInputColorHalf(FfxTexCoordI2(iSrcSamplePosX01Clamped.y, iSrcSamplePosY23Clamped.x)); fSamples[8 + 2] = LoadPreparedInputColorHalf(FfxTexCoordI2(iSrcSamplePosX23Clamped.x, iSrcSamplePosY23Clamped.x)); fSamples[12 + 0] = LoadPreparedInputColorHalf(FfxTexCoordI2(iSrcSamplePosX01Clamped.x, iSrcSamplePosY23Clamped.y)); fSamples[12 + 1] = LoadPreparedInputColorHalf(FfxTexCoordI2(iSrcSamplePosX01Clamped.y, iSrcSamplePosY23Clamped.y)); fSamples[12 + 2] = LoadPreparedInputColorHalf(FfxTexCoordI2(iSrcSamplePosX23Clamped.x, iSrcSamplePosY23Clamped.y)); #else FfxFloat32x2 fOffsetTL = FfxFloat32x2(offsetTL); FFX_UNROLL for (FfxInt32 row = 0; row < 3; row++) { FFX_UNROLL for (FfxInt32 col = 0; col < 3; col++) { FfxInt32 iSampleIndex = col + (row << 2); FfxInt32x2 sampleColRow = FfxInt32x2(bFlipCol ? (3 - col) : col, bFlipRow ? (3 - row) : row); FfxInt32x2 iSrcSamplePos = FfxInt32x2(iSrcInputPos) + offsetTL + sampleColRow; const FfxInt32x2 sampleCoord = ClampLoad(iSrcSamplePos, FfxInt32x2(0, 0), FfxInt32x2(RenderSize())); fSamples[iSampleIndex] = LoadPreparedInputColor(FfxInt32x2(sampleCoord)); } } #endif FfxFloat32x4 fColorAndWeight = FfxFloat32x4(0.0f, 0.0f, 0.0f, 0.0f); FfxFloat32x2 fBaseSampleOffset = FfxFloat32x2(fSrcUnjitteredPos - fSrcOutputPos); // Identify how much of each upsampled color to be used for this frame const FfxFloat32 fKernelReactiveFactor = ffxMax(fReactiveFactor, FfxFloat32(params.bIsNewSample)); const FfxFloat32 fKernelBiasMax = ComputeMaxKernelWeight() * (1.0f - fKernelReactiveFactor); const FfxFloat32 fKernelBiasMin = ffxMax(1.0f, ((1.0f + fKernelBiasMax) * 0.3f)); const FfxFloat32 fKernelBiasFactor = ffxMax(0.0f, ffxMax(0.25f * params.fDepthClipFactor, fKernelReactiveFactor)); const FfxFloat32 fKernelBias = ffxLerp(fKernelBiasMax, fKernelBiasMin, fKernelBiasFactor); const FfxFloat32 fRectificationCurveBias = ffxLerp(-2.0f, -3.0f, ffxSaturate(params.fHrVelocity / 50.0f)); #if FFX_FSR2_USE_XBOX_PAIRED_16BIT_MATH_OPTIMIZATIONS // Unroll the loop to load samples on Scarlett to help the shader compiler const bool coordX0OnScreen = iSrcSamplePosX01.x == iSrcSamplePosX01Clamped.x; const bool coordX1OnScreen = iSrcSamplePosX01.y == iSrcSamplePosX01Clamped.y; const bool coordX2OnScreen = iSrcSamplePosX23.x == iSrcSamplePosX23Clamped.x; const bool coordY0OnScreen = iSrcSamplePosY01.x == iSrcSamplePosY01Clamped.x; const bool coordY1OnScreen = iSrcSamplePosY01.y == iSrcSamplePosY01Clamped.y; const bool coordY2OnScreen = iSrcSamplePosY23.x == iSrcSamplePosY23Clamped.x; const FFX_MIN16_F2 fBaseSampleOffsetHalf = FFX_MIN16_F2(fBaseSampleOffset); const FFX_MIN16_F2 fSrcSampleOffsetX_02 = fBaseSampleOffsetHalf.xx + fSampleOffsetX02; const FFX_MIN16_F2 fSrcSampleOffsetY_02 = fBaseSampleOffsetHalf.yy + fSampleOffsetY02; const FFX_MIN16_F2 fSrcSampleOffsetXSq_02 = fSrcSampleOffsetX_02 * fSrcSampleOffsetX_02; const FFX_MIN16_F2 fSrcSampleOffsetYSq_02 = fSrcSampleOffsetY_02 * fSrcSampleOffsetY_02; const FFX_MIN16_F2 fSrcSampleOffsetXYSq_11 = fBaseSampleOffsetHalf * fBaseSampleOffsetHalf; PairedRectificationBoxAndAccumulatedColorAndWeight pairedBox; pairedBox.setKernelBiasAndRectificationCurveBias(fKernelBias, fRectificationCurveBias); // init by o o o // o x o // o o o pairedBox.init( fSrcSampleOffsetXYSq_11.x + fSrcSampleOffsetXYSq_11.y, coordX1OnScreen, coordY1OnScreen, fSamples[5] ); // add remaining two samples from 1st row x o x // o * o // o o o pairedBox.addSample( fSrcSampleOffsetXSq_02 + fSrcSampleOffsetYSq_02.xx, coordX0OnScreen, coordX2OnScreen, coordY0OnScreen, fSamples[0 + 0], fSamples[0 + 2] ); // add two samples from 2nd row * o * // o * o // x o x pairedBox.addSample( fSrcSampleOffsetXSq_02 + fSrcSampleOffsetYSq_02.yy, coordX0OnScreen, coordX2OnScreen, coordY2OnScreen, fSamples[8 + 0], fSamples[8 + 2] ); // add two samples from 3rd row * o * // x * x // * o * pairedBox.addSample( fSrcSampleOffsetXSq_02 + fSrcSampleOffsetXYSq_11.yy, coordX0OnScreen, coordX2OnScreen, coordY1OnScreen, fSamples[4 + 0], fSamples[4 + 2] ); // add remaining samples * x * // * * * // * x * pairedBox.addSample( fSrcSampleOffsetXYSq_11.xx + fSrcSampleOffsetYSq_02, coordY0OnScreen, coordY2OnScreen, coordX1OnScreen, fSamples[0 + 1], fSamples[8 + 1] ); pairedBox.finalize(clippingBox, fColorAndWeight); #else FFX_UNROLL for (FfxInt32 row = 0; row < 3; row++) { FFX_UNROLL for (FfxInt32 col = 0; col < 3; col++) { FfxInt32 iSampleIndex = col + (row << 2); const FfxInt32x2 sampleColRow = FfxInt32x2(bFlipCol ? (3 - col) : col, bFlipRow ? (3 - row) : row); const FfxFloat32x2 fOffset = fOffsetTL + FfxFloat32x2(sampleColRow); FfxFloat32x2 fSrcSampleOffset = fBaseSampleOffset + fOffset; FfxInt32x2 iSrcSamplePos = FfxInt32x2(iSrcInputPos) + FfxInt32x2(offsetTL) + sampleColRow; const FfxFloat32 fOnScreenFactor = FfxFloat32(IsOnScreen(FfxInt32x2(iSrcSamplePos), FfxInt32x2(RenderSize()))); FfxFloat32 fSampleWeight = fOnScreenFactor * FfxFloat32(GetUpsampleLanczosWeight(fSrcSampleOffset, fKernelBias)); fColorAndWeight += FfxFloat32x4(fSamples[iSampleIndex] * fSampleWeight, fSampleWeight); // Update rectification box { const FfxFloat32 fSrcSampleOffsetSq = dot(fSrcSampleOffset, fSrcSampleOffset); const FfxFloat32 fBoxSampleWeight = exp(fRectificationCurveBias * fSrcSampleOffsetSq); const FfxBoolean bInitialSample = (row == 0) && (col == 0); RectificationBoxAddSample(bInitialSample, clippingBox, fSamples[iSampleIndex], fBoxSampleWeight); } } } #endif RectificationBoxComputeVarianceBoxData(clippingBox); fColorAndWeight.w *= FfxFloat32(fColorAndWeight.w > FSR2_EPSILON); if (fColorAndWeight.w > FSR2_EPSILON) { // Normalize for deringing (we need to compare colors) fColorAndWeight.xyz = fColorAndWeight.xyz / fColorAndWeight.w; fColorAndWeight.w *= fUpsampleLanczosWeightScale; Deringing(clippingBox, fColorAndWeight.xyz); } return fColorAndWeight; } #endif //!defined( FFX_FSR2_UPSAMPLE_H )