// Copyright (c) 2024 Nico de Poel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma kernel CS #pragma multi_compile_local __ FFX_HALF #pragma multi_compile_local __ FFX_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS #pragma multi_compile_local __ FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS #pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH #pragma multi_compile __ UNITY_FFX_TEXTURE2D_X_ARRAY #include "ffx_unity_common.cginc" // Wave operations require shader model 6.0; this can only be enabled when using DXC on D3D12 // These pragmas are commented out by default as Unity will sometimes ignore the #if's and try to enable these features anyway. // Uncomment the below lines if you intend to try wave operations on DX12 with the DXC compiler. //#if defined(UNITY_COMPILER_DXC) && defined(SHADER_API_D3D12) //#pragma require WaveBasic // Required for WaveGetLaneIndex //#pragma require WaveBallot // Required for WaveReadLaneAt //#else #define FFX_SPD_NO_WAVE_OPERATIONS //#endif #include "shaders/ffx_fsr2_compute_luminance_pyramid_pass.hlsl"