// This file is part of the FidelityFX SDK. // // Copyright (C) 2024 Advanced Micro Devices, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and /or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #ifndef FFX_FRAMEINTERPOLATION_RESOURCES_H #define FFX_FRAMEINTERPOLATION_RESOURCES_H #if defined(FFX_CPU) || defined(FFX_GPU) #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_NULL 0 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OUTPUT 1 //#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_BACKBUFFER 2 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_PREVIOUS_INTERPOLATION_SOURCE 3 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_CURRENT_INTERPOLATION_SOURCE 4 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DEPTH 5 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_MOTION_VECTORS 6 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_2 7 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_3 8 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_4 9 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DILATED_DEPTH 10 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DILATED_MOTION_VECTORS 11 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RECONSTRUCTED_DEPTH_PREVIOUS_FRAME 12 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RECONSTRUCTED_DEPTH_INTERPOLATED_FRAME 13 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DISOCCLUSION_MASK 14 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_GAME_MOTION_VECTOR_FIELD_X 15 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_GAME_MOTION_VECTOR_FIELD_Y 16 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OPTICAL_FLOW_MOTION_VECTOR_FIELD_X 17 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OPTICAL_FLOW_MOTION_VECTOR_FIELD_Y 18 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OPTICAL_FLOW_VECTOR 19 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_5 20 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OPTICAL_FLOW_CONFIDENCE 21 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OPTICAL_FLOW_GLOBAL_MOTION 22 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OPTICAL_FLOW_SCENE_CHANGE_DETECTION 23 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_6 25 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_7 26 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DEBUG_OUTPUT_0 27 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DEBUG_OUTPUT_1 28 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DEBUG_OUTPUT 29 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_8 30 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_PRESENT_BACKBUFFER 31 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_COUNTERS 32 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID 33 // same as FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_0 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_0 33 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_1 34 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_2 35 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_3 36 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_4 37 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_5 38 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_6 39 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_7 40 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_8 41 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_9 42 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_10 43 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_11 44 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_12 45 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DILATED_DEPTH_0 46 // resources for ping ponging if async is enabled. #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DILATED_DEPTH_1 47 // code relies on them being interleaved #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DILATED_MOTION_VECTORS_0 48 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DILATED_MOTION_VECTORS_1 49 // code relies on them being interleaved #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RECONSTRUCTED_DEPTH_PREVIOUS_FRAME_0 50 #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RECONSTRUCTED_DEPTH_PREVIOUS_FRAME_1 51 // code relies on them being interleaved #define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_COUNT 52 #define FFX_FRAMEINTERPOLATION_CONSTANTBUFFER_IDENTIFIER 0 #define FFX_FRAMEINTERPOLATION_INPAINTING_PYRAMID_CONSTANTBUFFER_IDENTIFIER 1 #define FFX_FRAMEINTERPOLATION_CONSTANTBUFFER_COUNT 2 #endif // #if defined(FFX_CPU) || defined(FFX_GPU) #endif //!defined( FFX_FRAMEINTERPOLATION_RESOURCES_H )