#pragma kernel CS #define FFX_CAS_OPTION_SHARPEN_ONLY 1 #define FFX_CAS_COLOR_SPACE_CONVERSION 0 // Linear color space #define FFX_CAS_USE_PRECISE_MATH 1 #define FFX_GPU // Compiling for GPU #define FFX_HLSL // Compile for plain HLSL #pragma warning(disable: 3571) #include "shaders/ffx_cas_sharpen_pass.hlsl"