From 05142da9ad3d54bcd4bb6b91b4c0bac3e946cd34 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Thu, 9 Mar 2023 11:00:00 +0100 Subject: [PATCH] Renamed Fsr2Controller to Fsr2ImageEffect, to make its purpose more clear. This is "only" a classic OnRenderImage effect, made to run as the final pass and to output directly to the backbuffer. --- Assets/Scripts/{Fsr2Controller.cs => Fsr2ImageEffect.cs} | 2 +- .../Scripts/{Fsr2Controller.cs.meta => Fsr2ImageEffect.cs.meta} | 0 2 files changed, 1 insertion(+), 1 deletion(-) rename Assets/Scripts/{Fsr2Controller.cs => Fsr2ImageEffect.cs} (99%) rename Assets/Scripts/{Fsr2Controller.cs.meta => Fsr2ImageEffect.cs.meta} (100%) diff --git a/Assets/Scripts/Fsr2Controller.cs b/Assets/Scripts/Fsr2ImageEffect.cs similarity index 99% rename from Assets/Scripts/Fsr2Controller.cs rename to Assets/Scripts/Fsr2ImageEffect.cs index a5f4955..66de6d8 100644 --- a/Assets/Scripts/Fsr2Controller.cs +++ b/Assets/Scripts/Fsr2ImageEffect.cs @@ -11,7 +11,7 @@ namespace FidelityFX /// This component also exposes various FSR2 parameters to the Unity inspector. /// [RequireComponent(typeof(Camera))] - public class Fsr2Controller : MonoBehaviour + public class Fsr2ImageEffect : MonoBehaviour { public Fsr2.QualityMode qualityMode = Fsr2.QualityMode.Quality; diff --git a/Assets/Scripts/Fsr2Controller.cs.meta b/Assets/Scripts/Fsr2ImageEffect.cs.meta similarity index 100% rename from Assets/Scripts/Fsr2Controller.cs.meta rename to Assets/Scripts/Fsr2ImageEffect.cs.meta