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private readonly Fsr2.DispatchDescription _dispatchDescription = new Fsr2.DispatchDescription(); + private readonly Fsr2.GenerateReactiveDescription _genReactiveDescription = new Fsr2.GenerateReactiveDescription(); + + private Fsr2ImageEffectHelper _helper; + private Camera _renderCamera; private RenderTexture _originalRenderTarget; private DepthTextureMode _originalDepthTextureMode; private Rect _originalRect; - private readonly Fsr2.DispatchDescription _dispatchDescription = new Fsr2.DispatchDescription(); - private readonly Fsr2.GenerateReactiveDescription _genReactiveDescription = new Fsr2.GenerateReactiveDescription(); - private Fsr2.QualityMode _prevQualityMode; private Vector2Int _prevDisplaySize; private bool _prevGenReactiveMask; @@ -66,6 +69,8 @@ namespace FidelityFX private void OnEnable() { + _helper = GetComponent(); + // Set up the original camera to output all of the required FSR2 input resources at the desired resolution _renderCamera = GetComponent(); _originalDepthTextureMode = _renderCamera.depthTextureMode; @@ -159,12 +164,20 @@ namespace FidelityFX _reset = true; } - private void OnPreCull() + private void LateUpdate() { - // Render to a smaller portion of the screen by manipulating the camera's viewport rect + // Remember the original camera viewport before we modify it in OnPreCull _originalRect = _renderCamera.rect; - _renderCamera.aspect = (_renderCamera.pixelWidth * _originalRect.width) / (_renderCamera.pixelHeight * _originalRect.height); - _renderCamera.rect = new Rect(0, 0, _originalRect.width * _renderSize.x / _displaySize.x, _originalRect.height * _renderSize.y / _displaySize.y); + } + + private void OnPreCull() + { + if (_helper == null || !_helper.enabled) + { + // Render to a smaller portion of the screen by manipulating the camera's viewport rect + _renderCamera.aspect = (_renderCamera.pixelWidth * _originalRect.width) / (_renderCamera.pixelHeight * _originalRect.height); + _renderCamera.rect = new Rect(0, 0, _originalRect.width * _renderSize.x / _displaySize.x, _originalRect.height * _renderSize.y / _displaySize.y); + } // Set up the parameters to auto-generate a reactive mask if (autoGenerateReactiveMask) diff --git a/Assets/Scripts/Fsr2ImageEffectHelper.cs b/Assets/Scripts/Fsr2ImageEffectHelper.cs new file mode 100644 index 0000000..4c08f9d --- /dev/null +++ b/Assets/Scripts/Fsr2ImageEffectHelper.cs @@ -0,0 +1,33 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace FidelityFX +{ + [RequireComponent(typeof(Camera), typeof(Fsr2ImageEffect))] + public class Fsr2ImageEffectHelper : MonoBehaviour + { + private Camera _renderCamera; + private Fsr2ImageEffect _imageEffect; + + private void OnEnable() + { + _renderCamera = GetComponent(); + _imageEffect = GetComponent(); + } + + private void OnPreCull() + { + if (_imageEffect == null || !_imageEffect.enabled) + return; + + var originalRect = _renderCamera.rect; + float upscaleRatio = 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