From 0e4f344166ecb2a16f5c9e5fa04bcb149884ed87 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Mon, 27 Feb 2023 23:21:45 +0100 Subject: [PATCH] Fixed a stupid typo that broke type definitions on desktop platforms --- Assets/Resources/FSR2/shaders/ffx_common_types.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Resources/FSR2/shaders/ffx_common_types.h b/Assets/Resources/FSR2/shaders/ffx_common_types.h index e4dd7a0..4594dc1 100644 --- a/Assets/Resources/FSR2/shaders/ffx_common_types.h +++ b/Assets/Resources/FSR2/shaders/ffx_common_types.h @@ -304,7 +304,7 @@ typedef min16int4 FfxInt16x4; #if defined(FFX_GPU) // Common typedefs: -#if defined(FFX_HALF) && !defined(SHADER_API_PSSL) +#if defined(FFX_HLSL) && !defined(SHADER_API_PSSL) FFX_MIN16_SCALAR( FFX_MIN16_F , float ); FFX_MIN16_VECTOR( FFX_MIN16_F2, float, 2 ); FFX_MIN16_VECTOR( FFX_MIN16_F3, float, 3 );