diff --git a/Assets/Resources/FSR2/ffx_fsr2_lock_pass.compute b/Assets/Resources/FSR2/ffx_fsr2_lock_pass.compute index dc654cb..5f8c13d 100644 --- a/Assets/Resources/FSR2/ffx_fsr2_lock_pass.compute +++ b/Assets/Resources/FSR2/ffx_fsr2_lock_pass.compute @@ -25,8 +25,6 @@ #pragma multi_compile_local __ FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS #pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH -#pragma multi_compile_local __ UNITY_FSR2_HDRP - #include "ffx_fsr2_unity_common.cginc" #include "shaders/ffx_fsr2_lock_pass.hlsl" diff --git a/Assets/Resources/FSR2/ffx_fsr2_rcas_pass.compute b/Assets/Resources/FSR2/ffx_fsr2_rcas_pass.compute index 94f1704..6d97414 100644 --- a/Assets/Resources/FSR2/ffx_fsr2_rcas_pass.compute +++ b/Assets/Resources/FSR2/ffx_fsr2_rcas_pass.compute @@ -24,8 +24,6 @@ #pragma multi_compile_local __ FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS #pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH -#pragma multi_compile_local __ UNITY_FSR2_HDRP - #include "ffx_fsr2_unity_common.cginc" #include "shaders/ffx_fsr2_rcas_pass.hlsl"