diff --git a/Assets/Scripts/Core/Fsr2Context.cs b/Assets/Scripts/Core/Fsr2Context.cs index 8feee01..4b5ce0e 100644 --- a/Assets/Scripts/Core/Fsr2Context.cs +++ b/Assets/Scripts/Core/Fsr2Context.cs @@ -389,7 +389,7 @@ namespace FidelityFX private void DebugCheckDispatch(Fsr2.DispatchDescription dispatchParams) { // Global texture binding may be queued as part of the command list, which is why we check these after running the process at least once - if (!_firstExecution) + if (!_firstExecution && !dispatchParams.Reset) { if (!dispatchParams.Color.HasValue && Shader.GetGlobalTexture(Fsr2ShaderIDs.SrvInputColor) == null) {