From 3de6d74762489d81de50c196c33880fb675fd418 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Tue, 19 Dec 2023 13:10:49 +0100 Subject: [PATCH] Official docs are on GPUOpen site now, not Github. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 050a67d..5cb4f7d 100644 --- a/README.md +++ b/README.md @@ -175,7 +175,7 @@ Dynamic resolution works really well in combination with FSR3 Upscaler. Any run- ## Details on implementation -This section goes more in-depth on how the implementation of FSR3 Upscaler into Unity was accomplished, as well as the rationale behind some of its design decisions. For more information on how the FSR3 Upscaler algorithm itself works, see the [official documentation on Github](https://gpuopen.com/manuals/fidelityfx_sdk/fidelityfx_sdk-page_techniques_super-resolution-upscaler/#the-technique). +This section goes more in-depth on how the implementation of FSR3 Upscaler into Unity was accomplished, as well as the rationale behind some of its design decisions. For more information on how the FSR3 Upscaler algorithm itself works, see the [official documentation on GPUOpen](https://gpuopen.com/manuals/fidelityfx_sdk/fidelityfx_sdk-page_techniques_super-resolution-upscaler/#the-technique). ### Supporting unsupported platforms