From 69da937fd71eaabeb3e720848ecd0049d4101fef Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Wed, 1 Mar 2023 17:40:04 +0100 Subject: [PATCH] Added some seemingly sensible ranges to the reactive mask parameters. I really wish this stuff was a bit better explained and documented. --- Assets/Scripts/Fsr2Controller.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/Fsr2Controller.cs b/Assets/Scripts/Fsr2Controller.cs index 688eb2a..4452ea2 100644 --- a/Assets/Scripts/Fsr2Controller.cs +++ b/Assets/Scripts/Fsr2Controller.cs @@ -259,9 +259,9 @@ namespace FidelityFX [System.Serializable] public class GenerateReactiveParameters { - public float scale = 1.0f; - public float cutoffThreshold = 0.2f; - public float binaryValue = 0.9f; + [Range(0, 2)] public float scale = 1.0f; + [Range(0, 1)] public float cutoffThreshold = 0.2f; + [Range(0, 1)] public float binaryValue = 0.9f; public Fsr2.GenerateReactiveFlags flags = Fsr2.GenerateReactiveFlags.ApplyTonemap | Fsr2.GenerateReactiveFlags.ApplyThreshold | Fsr2.GenerateReactiveFlags.UseComponentsMax; } }