From 69edeb89624c9fa98cba1658615a6414e4ebc7e5 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Wed, 20 Dec 2023 17:17:49 +0100 Subject: [PATCH] RCAS shader needs an HDRP switch as well, now that the final output image can be a texture array too. --- Assets/Shaders/FSR3/ffx_fsr3upscaler_rcas_pass.compute | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Assets/Shaders/FSR3/ffx_fsr3upscaler_rcas_pass.compute b/Assets/Shaders/FSR3/ffx_fsr3upscaler_rcas_pass.compute index 04c2fe4..be7bbb5 100644 --- a/Assets/Shaders/FSR3/ffx_fsr3upscaler_rcas_pass.compute +++ b/Assets/Shaders/FSR3/ffx_fsr3upscaler_rcas_pass.compute @@ -24,6 +24,8 @@ #pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_JITTERED_MOTION_VECTORS #pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_INVERTED_DEPTH +#pragma multi_compile_local __ UNITY_FSR3UPSCALER_HDRP + #include "ffx_fsr3upscaler_unity_common.cginc" #include "shaders/ffx_fsr3upscaler_rcas_pass.hlsl"