diff --git a/Assets/Shaders/FSR3/ffx_fsr3upscaler_tcr_autogen_pass.compute b/Assets/Shaders/FSR3/ffx_fsr3upscaler_tcr_autogen_pass.compute index 6338918..383c239 100644 --- a/Assets/Shaders/FSR3/ffx_fsr3upscaler_tcr_autogen_pass.compute +++ b/Assets/Shaders/FSR3/ffx_fsr3upscaler_tcr_autogen_pass.compute @@ -1,4 +1,4 @@ -// Copyright (c) 2023 Nico de Poel +// Copyright (c) 2024 Nico de Poel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal diff --git a/Assets/Shaders/FSR3/shaders/ffx_fsr3upscaler_tcr_autogen_pass.hlsl b/Assets/Shaders/FSR3/shaders/ffx_fsr3upscaler_tcr_autogen_pass.hlsl index 6180885..8a3c882 100644 --- a/Assets/Shaders/FSR3/shaders/ffx_fsr3upscaler_tcr_autogen_pass.hlsl +++ b/Assets/Shaders/FSR3/shaders/ffx_fsr3upscaler_tcr_autogen_pass.hlsl @@ -24,8 +24,8 @@ #define FSR3UPSCALER_BIND_SRV_INPUT_MOTION_VECTORS 2 #define FSR3UPSCALER_BIND_SRV_PREV_PRE_ALPHA_COLOR 3 #define FSR3UPSCALER_BIND_SRV_PREV_POST_ALPHA_COLOR 4 -#define FSR3UPSCALER_BIND_SRV_REACTIVE_MASK 4 -#define FSR3UPSCALER_BIND_SRV_TRANSPARENCY_AND_COMPOSITION_MASK 5 +#define FSR3UPSCALER_BIND_SRV_REACTIVE_MASK 5 +#define FSR3UPSCALER_BIND_SRV_TRANSPARENCY_AND_COMPOSITION_MASK 6 #define FSR3UPSCALER_BIND_UAV_AUTOREACTIVE 0 #define FSR3UPSCALER_BIND_UAV_AUTOCOMPOSITION 1 diff --git a/Assets/Shaders/FSR3/shaders/fsr3upscaler/ffx_fsr3upscaler_callbacks_hlsl.h b/Assets/Shaders/FSR3/shaders/fsr3upscaler/ffx_fsr3upscaler_callbacks_hlsl.h index 8465f1b..ba09db1 100644 --- a/Assets/Shaders/FSR3/shaders/fsr3upscaler/ffx_fsr3upscaler_callbacks_hlsl.h +++ b/Assets/Shaders/FSR3/shaders/fsr3upscaler/ffx_fsr3upscaler_callbacks_hlsl.h @@ -822,7 +822,7 @@ FfxFloat32x3 LoadOpaqueOnly(FFX_PARAMETER_IN FFX_MIN16_I2 iPxPos) #endif #if defined(FSR3UPSCALER_BIND_SRV_PREV_PRE_ALPHA_COLOR) -Texture2D r_input_prev_color_pre_alpha : FFX_FSR3UPSCALER_DECLARE_SRV(FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR); +Texture2D r_input_prev_color_pre_alpha : FFX_FSR3UPSCALER_DECLARE_SRV(FSR3UPSCALER_BIND_SRV_PREV_PRE_ALPHA_COLOR); FfxFloat32x3 LoadPrevPreAlpha(FFX_PARAMETER_IN FFX_MIN16_I2 iPxPos) { @@ -831,7 +831,7 @@ FfxFloat32x3 LoadPrevPreAlpha(FFX_PARAMETER_IN FFX_MIN16_I2 iPxPos) #endif #if defined(FSR3UPSCALER_BIND_SRV_PREV_POST_ALPHA_COLOR) -Texture2D r_input_prev_color_post_alpha : FFX_FSR3UPSCALER_DECLARE_SRV(FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR); +Texture2D r_input_prev_color_post_alpha : FFX_FSR3UPSCALER_DECLARE_SRV(FSR3UPSCALER_BIND_SRV_PREV_POST_ALPHA_COLOR); FfxFloat32x3 LoadPrevPostAlpha(FFX_PARAMETER_IN FFX_MIN16_I2 iPxPos) {