diff --git a/Assets/Resources/FSR2/shaders/ffx_fsr2_callbacks_hlsl.h b/Assets/Resources/FSR2/shaders/ffx_fsr2_callbacks_hlsl.h index fd722b3..ab3ded9 100644 --- a/Assets/Resources/FSR2/shaders/ffx_fsr2_callbacks_hlsl.h +++ b/Assets/Resources/FSR2/shaders/ffx_fsr2_callbacks_hlsl.h @@ -508,6 +508,11 @@ void StoreLumaHistory(FfxUInt32x2 iPxPos, FfxFloat32x4 fLumaHistory) { rw_luma_history[iPxPos] = fLumaHistory; } + +FfxFloat32x4 LoadRwLumaHistory(FFX_MIN16_I2 iPxPos) +{ + return rw_luma_history[iPxPos]; +} #endif #if defined(FSR2_BIND_SRV_LUMA_HISTORY) || defined(FFX_INTERNAL) diff --git a/Assets/Resources/FSR2/shaders/ffx_fsr2_prepare_input_color_pass.hlsl b/Assets/Resources/FSR2/shaders/ffx_fsr2_prepare_input_color_pass.hlsl index bed086f..942945a 100644 --- a/Assets/Resources/FSR2/shaders/ffx_fsr2_prepare_input_color_pass.hlsl +++ b/Assets/Resources/FSR2/shaders/ffx_fsr2_prepare_input_color_pass.hlsl @@ -28,7 +28,7 @@ // CB 0 : cbFSR2 #define FSR2_BIND_SRV_INPUT_COLOR 0 -#define FSR2_BIND_SRV_EXPOSURE 1 +#define FSR2_BIND_SRV_INPUT_EXPOSURE 1 #define FSR2_BIND_UAV_RECONSTRUCTED_PREV_NEAREST_DEPTH 0 #define FSR2_BIND_UAV_PREPARED_INPUT_COLOR 1 #define FSR2_BIND_UAV_LUMA_HISTORY 2