diff --git a/Assets/Shaders/FSR3/ffx_fsr3upscaler_shading_change_pass.compute b/Assets/Shaders/FSR3/ffx_fsr3upscaler_shading_change_pass.compute new file mode 100644 index 0000000..0a9f7ae --- /dev/null +++ b/Assets/Shaders/FSR3/ffx_fsr3upscaler_shading_change_pass.compute @@ -0,0 +1,32 @@ +// Copyright (c) 2024 Nico de Poel +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +#pragma kernel CS + +#pragma multi_compile_local __ FFX_HALF +#pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_LOW_RESOLUTION_MOTION_VECTORS +#pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_JITTERED_MOTION_VECTORS +#pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_INVERTED_DEPTH + +#pragma multi_compile_local __ UNITY_FSR3UPSCALER_HDRP + +#include "ffx_fsr3upscaler_unity_common.cginc" + +#include "shaders/ffx_fsr3upscaler_shading_change_pass.hlsl" diff --git a/Assets/Shaders/FSR3/ffx_fsr3upscaler_shading_change_pass.compute.meta b/Assets/Shaders/FSR3/ffx_fsr3upscaler_shading_change_pass.compute.meta new file mode 100644 index 0000000..c9ae3eb --- /dev/null +++ b/Assets/Shaders/FSR3/ffx_fsr3upscaler_shading_change_pass.compute.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9a2bff2f97619ed4989d9b0577ba0641 +ComputeShaderImporter: + externalObjects: {} + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Shaders/FSR3/ffx_fsr3upscaler_shading_change_pyramid_pass.compute b/Assets/Shaders/FSR3/ffx_fsr3upscaler_shading_change_pyramid_pass.compute new file mode 100644 index 0000000..201ab1e --- /dev/null +++ b/Assets/Shaders/FSR3/ffx_fsr3upscaler_shading_change_pyramid_pass.compute @@ -0,0 +1,35 @@ +// Copyright (c) 2024 Nico de Poel +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +#pragma kernel CS + +#pragma multi_compile_local __ FFX_HALF +#pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_LOW_RESOLUTION_MOTION_VECTORS +#pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_JITTERED_MOTION_VECTORS +#pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_INVERTED_DEPTH + +#pragma multi_compile_local __ UNITY_FSR3UPSCALER_HDRP + +#include "ffx_fsr3upscaler_unity_common.cginc" + +// Wave operations require shader model 6.0; this can only be enabled when using DXC on D3D12 +#define FFX_SPD_NO_WAVE_OPERATIONS + +#include "shaders/ffx_fsr3upscaler_shading_change_pyramid_pass.hlsl" diff --git a/Assets/Shaders/FSR3/ffx_fsr3upscaler_shading_change_pyramid_pass.compute.meta b/Assets/Shaders/FSR3/ffx_fsr3upscaler_shading_change_pyramid_pass.compute.meta new file mode 100644 index 0000000..889be6d --- /dev/null +++ b/Assets/Shaders/FSR3/ffx_fsr3upscaler_shading_change_pyramid_pass.compute.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 251e663738905fa4d8817001682d802f +ComputeShaderImporter: + externalObjects: {} + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: