diff --git a/Assets/Scripts/Core/Fsr3UpscalerPass.cs b/Assets/Scripts/Core/Fsr3UpscalerPass.cs index 4576331..3b374fb 100644 --- a/Assets/Scripts/Core/Fsr3UpscalerPass.cs +++ b/Assets/Scripts/Core/Fsr3UpscalerPass.cs @@ -33,8 +33,6 @@ namespace FidelityFX /// internal abstract class Fsr3UpscalerPass: IDisposable { - internal const int ShadingChangeMipLevel = 4; // This matches the FFX_FSR3UPSCALER_SHADING_CHANGE_MIP_LEVEL define - protected readonly Fsr3Upscaler.ContextDescription ContextDescription; protected readonly Fsr3UpscalerResources Resources; protected readonly ComputeBuffer Constants; diff --git a/Assets/Shaders/FSR3/ffx_fsr3upscaler_prepare_inputs_pass.compute b/Assets/Shaders/FSR3/ffx_fsr3upscaler_prepare_inputs_pass.compute index 779e763..8174640 100644 --- a/Assets/Shaders/FSR3/ffx_fsr3upscaler_prepare_inputs_pass.compute +++ b/Assets/Shaders/FSR3/ffx_fsr3upscaler_prepare_inputs_pass.compute @@ -20,6 +20,7 @@ #pragma kernel CS +// TODO: figure out which of these defines are actually used by this shader (for all shader passes) #pragma multi_compile_local __ FFX_HALF #pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_REPROJECT_USE_LANCZOS_TYPE #pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_HDR_COLOR_INPUT