From eaecd40cc49d5062ad3d4ed2041c920b07df2d08 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Wed, 15 Mar 2023 10:56:38 +0100 Subject: [PATCH] Set default scale value to 0.5 as that seems to work better in multiple contexts --- Assets/Scripts/Fsr2ImageEffect.cs | 2 +- Assets/Scripts/Fsr2PostProcessEffect.cs | 2 +- Assets/Scripts/Internal/Fsr2.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/Fsr2ImageEffect.cs b/Assets/Scripts/Fsr2ImageEffect.cs index 55b7fc4..a370d90 100644 --- a/Assets/Scripts/Fsr2ImageEffect.cs +++ b/Assets/Scripts/Fsr2ImageEffect.cs @@ -36,7 +36,7 @@ namespace FidelityFX [System.Serializable] public class GenerateReactiveParameters { - [Range(0, 2)] public float scale = 1.0f; + [Range(0, 2)] public float scale = 0.5f; [Range(0, 1)] public float cutoffThreshold = 0.2f; [Range(0, 1)] public float binaryValue = 0.9f; public Fsr2.GenerateReactiveFlags flags = Fsr2.GenerateReactiveFlags.ApplyTonemap | Fsr2.GenerateReactiveFlags.ApplyThreshold | Fsr2.GenerateReactiveFlags.UseComponentsMax; diff --git a/Assets/Scripts/Fsr2PostProcessEffect.cs b/Assets/Scripts/Fsr2PostProcessEffect.cs index 00444c2..4163e37 100644 --- a/Assets/Scripts/Fsr2PostProcessEffect.cs +++ b/Assets/Scripts/Fsr2PostProcessEffect.cs @@ -50,7 +50,7 @@ namespace FidelityFX [Serializable] public class Fsr2GenerateReactiveParams { - [Range(0, 2)] public float scale = 1.0f; + [Range(0, 2)] public float scale = 0.5f; [Range(0, 1)] public float cutoffThreshold = 0.2f; [Range(0, 1)] public float binaryValue = 0.9f; public Fsr2.GenerateReactiveFlags flags = Fsr2.GenerateReactiveFlags.ApplyTonemap | Fsr2.GenerateReactiveFlags.ApplyThreshold | Fsr2.GenerateReactiveFlags.UseComponentsMax; diff --git a/Assets/Scripts/Internal/Fsr2.cs b/Assets/Scripts/Internal/Fsr2.cs index 92f7565..f9bc0a5 100644 --- a/Assets/Scripts/Internal/Fsr2.cs +++ b/Assets/Scripts/Internal/Fsr2.cs @@ -175,7 +175,7 @@ namespace FidelityFX public RenderTargetIdentifier? ColorPreUpscale; public RenderTargetIdentifier? OutReactive; public Vector2Int RenderSize; - public float Scale = 1.0f; + public float Scale = 0.5f; public float CutoffThreshold = 0.2f; public float BinaryValue = 0.9f; public GenerateReactiveFlags Flags = GenerateReactiveFlags.ApplyTonemap | GenerateReactiveFlags.ApplyThreshold | GenerateReactiveFlags.UseComponentsMax;