From fbb30806967220faabd3cf4c7b49c88310788197 Mon Sep 17 00:00:00 2001 From: Nico de Poel Date: Sun, 26 Feb 2023 00:38:09 +0100 Subject: [PATCH] Redefine HLSL globallycoherent as PSSL global_memory. The shader compiler seems to like it, and as far as I can tell it should serve the same purpose. --- Assets/Resources/FSR2/shaders/ffx_common_types.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Resources/FSR2/shaders/ffx_common_types.h b/Assets/Resources/FSR2/shaders/ffx_common_types.h index 17e9938..10d4bd9 100644 --- a/Assets/Resources/FSR2/shaders/ffx_common_types.h +++ b/Assets/Resources/FSR2/shaders/ffx_common_types.h @@ -278,7 +278,7 @@ typedef min16int4 FfxInt16x4; #define FFX_16BIT_MATRIX( TypeName, BaseComponentType, ROW, COL ) typedef BaseComponentType##ROW##x##COL TypeName; #define unorm -#define globallycoherent +#define globallycoherent global_memory #else //FFX_HALF