using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace FidelityFX { [RequireComponent(typeof(Camera), typeof(Fsr2ImageEffect))] public class Fsr2ImageEffectHelper : MonoBehaviour { private Camera _renderCamera; private Fsr2ImageEffect _imageEffect; private void OnEnable() { _renderCamera = GetComponent(); _imageEffect = GetComponent(); } private void OnPreCull() { if (_imageEffect == null || !_imageEffect.enabled) return; var originalRect = _renderCamera.rect; float upscaleRatio = Fsr2.GetUpscaleRatioFromQualityMode(_imageEffect.qualityMode); // Render to a smaller portion of the screen by manipulating the camera's viewport rect _renderCamera.aspect = (_renderCamera.pixelWidth * originalRect.width) / (_renderCamera.pixelHeight * originalRect.height); _renderCamera.rect = new Rect(0, 0, originalRect.width / upscaleRatio, originalRect.height / upscaleRatio); } } }