// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #define FSR2_BIND_SRV_INPUT_OPAQUE_ONLY 0 #define FSR2_BIND_SRV_INPUT_COLOR 1 #define FSR2_BIND_UAV_AUTOREACTIVE 0 #define FSR2_BIND_CB_FSR2 0 #define FSR2_BIND_CB_REACTIVE 1 #include "ffx_fsr2_callbacks_hlsl.h" #include "ffx_fsr2_common.h" #ifndef FFX_FSR2_THREAD_GROUP_WIDTH #define FFX_FSR2_THREAD_GROUP_WIDTH 8 #endif // #ifndef FFX_FSR2_THREAD_GROUP_WIDTH #ifndef FFX_FSR2_THREAD_GROUP_HEIGHT #define FFX_FSR2_THREAD_GROUP_HEIGHT 8 #endif // FFX_FSR2_THREAD_GROUP_HEIGHT #ifndef FFX_FSR2_THREAD_GROUP_DEPTH #define FFX_FSR2_THREAD_GROUP_DEPTH 1 #endif // #ifndef FFX_FSR2_THREAD_GROUP_DEPTH #ifndef FFX_FSR2_NUM_THREADS #define FFX_FSR2_NUM_THREADS [numthreads(FFX_FSR2_THREAD_GROUP_WIDTH, FFX_FSR2_THREAD_GROUP_HEIGHT, FFX_FSR2_THREAD_GROUP_DEPTH)] #endif // #ifndef FFX_FSR2_NUM_THREADS #if defined(FSR2_BIND_CB_REACTIVE) cbuffer cbGenerateReactive : FFX_FSR2_DECLARE_CB(FSR2_BIND_CB_REACTIVE) { float scale; float threshold; float binaryValue; uint flags; }; #endif FFX_FSR2_NUM_THREADS FFX_FSR2_EMBED_ROOTSIG_CONTENT void CS(uint2 uGroupId : SV_GroupID, uint2 uGroupThreadId : SV_GroupThreadID) { uint2 uDispatchThreadId = uGroupId * uint2(FFX_FSR2_THREAD_GROUP_WIDTH, FFX_FSR2_THREAD_GROUP_HEIGHT) + uGroupThreadId; float3 ColorPreAlpha = LoadOpaqueOnly( FFX_MIN16_I2(uDispatchThreadId) ).rgb; float3 ColorPostAlpha = LoadInputColor(uDispatchThreadId).rgb; if (flags & FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_TONEMAP) { ColorPreAlpha = Tonemap(ColorPreAlpha); ColorPostAlpha = Tonemap(ColorPostAlpha); } if (flags & FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_INVERSETONEMAP) { ColorPreAlpha = InverseTonemap(ColorPreAlpha); ColorPostAlpha = InverseTonemap(ColorPostAlpha); } float out_reactive_value = 0.f; float3 delta = abs(ColorPostAlpha - ColorPreAlpha); out_reactive_value = (flags & FFX_FSR2_AUTOREACTIVEFLAGS_USE_COMPONENTS_MAX) ? max(delta.x, max(delta.y, delta.z)) : length(delta); out_reactive_value *= scale; out_reactive_value = (flags & FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_THRESHOLD) ? (out_reactive_value < threshold ? 0 : binaryValue) : out_reactive_value; rw_output_autoreactive[uDispatchThreadId] = out_reactive_value; }